public void EqualityOperator_WithTwoDifferentObjects_AreNotEqual() { var name = "foo"; var number = 123; var obj1 = new MyValueObject(name, number); var obj2 = new Dummy3(); var areEqual = obj1 == obj2; areEqual.ShouldBeFalse(); }
public void GetHashCode_WithOneEqualityComponentWhichIsNull_ReturnsCorrectHash() { var instance = new Dummy3(); instance.GetHashCode().ShouldBe(17 * 23); }
// Update is called once per frame void Update() { ProcessChange(); switch (Process) { case -4: MassageWindowBefore[4].SetActive(false); MassageWindowBefore[5].SetActive(false); MassageWindowBefore[6].SetActive(false); MassageWindowBefore[7].SetActive(false); if (Input.GetButtonDown("Fire2")) { Process = -5; MassageWindowBefore[3].SetActive(false); SoundManager.StopS(bgmObj); SoundManager.PlayS(bgmObj, "BGM_Stage"); Timer.SetActive(true); pveCtrl.inTutorial = false; Kabe.SetActive(false); dm.gameObject.SetActive(true); GameObject[] blocks = GameObject.FindGameObjectsWithTag("Block"); foreach (GameObject obj in blocks) { Destroy(obj); } } break; case -3: if (Input.GetButtonDown("Fire2")) { Process = -2; MassageWindowBefore[0].SetActive(false); MassageWindowBefore[1].SetActive(true); MassageWindowBefore[6].SetActive(true); MassageWindowBefore[5].SetActive(true); } break; case -2: if (Input.GetButtonDown("Fire2")) { SoundManager.PlayS(gameObject, "SE_UI_Message"); if (selectNum == 0) { MassageWindowBefore[1].SetActive(false); MassageWindowBefore[4].SetActive(false); MassageWindowBefore[5].SetActive(false); MassageWindowBefore[6].SetActive(false); MassageWindowBefore[7].SetActive(false); MassageWindowBefore[2].SetActive(true); Process = -1; } else { MassageWindowBefore[1].SetActive(false); MassageWindowBefore[4].SetActive(false); MassageWindowBefore[5].SetActive(false); MassageWindowBefore[6].SetActive(false); MassageWindowBefore[7].SetActive(false); MassageWindowBefore[3].SetActive(true); Process = -4; } } if (Input.GetAxis("Horizontal1") != 0) { if (Input.GetAxis("Horizontal1") < -0.2f) { selectNum = 0; MassageWindowBefore[4].SetActive(false); MassageWindowBefore[5].SetActive(true); MassageWindowBefore[7].SetActive(false); MassageWindowBefore[6].SetActive(true); } else if (Input.GetAxis("Horizontal1") > 0.2f) { selectNum = 1; MassageWindowBefore[4].SetActive(true); MassageWindowBefore[5].SetActive(false); MassageWindowBefore[6].SetActive(false); MassageWindowBefore[7].SetActive(true); } } if (Input.GetAxisRaw("DirectionalX") < 0) { selectNum = 0; MassageWindowBefore[4].SetActive(false); MassageWindowBefore[5].SetActive(true); MassageWindowBefore[7].SetActive(false); MassageWindowBefore[6].SetActive(true); } else if (Input.GetAxisRaw("DirectionalX") > 0) { selectNum = 1; MassageWindowBefore[4].SetActive(true); MassageWindowBefore[5].SetActive(false); MassageWindowBefore[6].SetActive(false); MassageWindowBefore[7].SetActive(true); } break; case -1: MassageWindowBefore[4].SetActive(false); MassageWindowBefore[5].SetActive(false); MassageWindowBefore[6].SetActive(false); MassageWindowBefore[7].SetActive(false); if (Input.GetButtonDown("Fire2")) { MassageWindowBefore[2].SetActive(false); MassageWindows[0].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); Process = 0; } break; case 0: if (Input.GetButtonDown("Fire2")) { Process = 1; MassageWindows[0].SetActive(false); MassageWindows[1].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 1: if (Input.GetButtonDown("Fire2")) { Process = 2; MassageWindows[1].SetActive(false); MassageWindows[2].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 2: if (Input.GetButtonDown("Fire2")) { Process = 3; MassageWindows[2].SetActive(false); MassageWindows[3].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 3: if (Input.GetButtonDown("Fire2")) { Process = 4; MassageWindows[3].SetActive(false); MassageWindows[4].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 4: if (Input.GetButtonDown("Fire2")) { Process = 5; MassageWindows[4].SetActive(false); MassageWindows[5].SetActive(true); Dummy.SetActive(true); Dummy2.SetActive(true); Dummy3.SetActive(true); Dummy4.SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 5: if (Input.GetButtonDown("Fire2")) { Process = 6; MassageWindows[5].SetActive(false); MassageWindows[6].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 6: if (Input.GetButtonDown("Fire2")) { Process = 7; MassageWindows[6].SetActive(false); MassageWindows[7].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 7: if (Input.GetButtonDown("Fire2")) { Process = 8; MassageWindows[7].SetActive(false); MassageWindows[8].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 8: /*pveCtrl.inTutorial = false; * if (Dummy == null) * { * Process = 9; * MassageWindows[8].SetActive(false); * MassageWindows[9].SetActive(true); * pveCtrl.inTutorial = true; * pveCtrl.anim.SetBool("Run", false); * }*/ if (Input.GetButtonDown("Fire2")) { Process = 9; MassageWindows[8].SetActive(false); MassageWindows[9].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 9: if (Input.GetButtonDown("Fire2")) { Process = 10; MassageWindows[9].SetActive(false); MassageWindows[10].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 10: if (Input.GetButtonDown("Fire2")) { Process = 11; MassageWindows[10].SetActive(false); MassageWindows[11].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 11: if (Input.GetButtonDown("Fire2")) { Process = 12; MassageWindows[11].SetActive(false); MassageWindows[12].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 12: if (Input.GetButtonDown("Fire2")) { Process = 13; MassageWindows[12].SetActive(false); MassageWindows[13].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 13: if (Input.GetButtonDown("Fire2")) { Process = 14; MassageWindows[13].SetActive(false); MassageWindows[14].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 14: if (Input.GetButtonDown("Fire2")) { Process = 15; MassageWindows[14].SetActive(false); MassageWindows[15].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 15: if (Input.GetButtonDown("Fire2")) { Process = 16; MassageWindows[15].SetActive(false); MassageWindows[16].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 16: if (Input.GetButtonDown("Fire2")) { Process = 17; MassageWindows[16].SetActive(false); MassageWindows[17].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 17: if (Input.GetButtonDown("Fire2")) { Process = 18; MassageWindows[17].SetActive(false); MassageWindows[18].SetActive(true); Destroy(Dummy2); Destroy(Dummy3); Destroy(Dummy4); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 18: if (Input.GetButtonDown("Fire2")) { Process = 19; MassageWindows[18].SetActive(false); MassageWindows[19].SetActive(true); } break; case 19: pveCtrl.inTutorial = false; if (Dummy == null) { Process = 20; MassageWindows[19].SetActive(false); MassageWindows[20].SetActive(true); pveCtrl.inTutorial = true; pveCtrl.anim.SetBool("Run", false); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 20: if (Input.GetButtonDown("Fire2")) { Process = 21; MassageWindows[20].SetActive(false); MassageWindows[21].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 21: if (Input.GetButtonDown("Fire2")) { Process = 22; MassageWindows[21].SetActive(false); MassageWindows[22].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 22: if (Input.GetButtonDown("Fire2")) { Process = 24; MassageWindows[22].SetActive(false); MassageWindows[24].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 23: // if (Input.GetButtonDown("Fire2")) { Process = 24; MassageWindows[23].SetActive(false); MassageWindows[24].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 24: if (Input.GetButtonDown("Fire2")) { Process = 26; MassageWindows[24].SetActive(false); MassageWindows[26].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 25: if (Input.GetButtonDown("Fire2")) { Process = 26; MassageWindows[25].SetActive(false); MassageWindows[26].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 26: if (Input.GetButtonDown("Fire2")) { Process = 27; MassageWindows[26].SetActive(false); MassageWindows[27].SetActive(true); } break; case 27: pveCtrl.inTutorial = false; if (Input.GetButtonDown("Shoulder1") || Input.GetButtonDown("Shoulder2")) { countLR++; } if (countLR > 1) { pveCtrl.inTutorial = true; Process = 28; MassageWindows[27].SetActive(false); MassageWindows[28].SetActive(true); pveCtrl.anim.SetBool("Run", false); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 28: if (Input.GetButtonDown("Fire2")) { Process = 29; MassageWindows[28].SetActive(false); MassageWindows[29].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 29: if (Input.GetButtonDown("Fire2")) { Process = 30; MassageWindows[29].SetActive(false); MassageWindows[30].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 30: if (Input.GetButtonDown("Fire2")) { Process = 31; MassageWindows[30].SetActive(false); MassageWindows[31].SetActive(true); characterCtrl.normalNum = 3; } break; case 31: pveCtrl.inTutorial = false; if (characterCtrl.normalNum <= 0) { pveCtrl.inTutorial = true; Process = 32; MassageWindows[31].SetActive(false); MassageWindows[32].SetActive(true); pveCtrl.anim.SetBool("Run", false); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 32: if (Input.GetButtonDown("Fire2")) { Process = 33; MassageWindows[32].SetActive(false); MassageWindows[33].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 33: if (Input.GetButtonDown("Fire2")) { Process = 35; MassageWindows[33].SetActive(false); MassageWindows[35].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 34: if (Input.GetButtonDown("Fire2")) { Process = 35; MassageWindows[34].SetActive(false); MassageWindows[35].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 35: if (Input.GetButtonDown("Fire2")) { Process = 36; MassageWindows[35].SetActive(false); MassageWindows[36].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 36: if (Input.GetButtonDown("Fire2")) { Process = 37; MassageWindows[36].SetActive(false); MassageWindows[37].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 37: if (Input.GetButtonDown("Fire2")) { Process = 38; MassageWindows[37].SetActive(false); MassageWindows[38].SetActive(true); SoundManager.PlayS(CatSE, "SE_UI_Cat"); } break; case 38: if (Input.GetButtonDown("Fire2")) { Process = 39; MassageWindows[38].SetActive(false); SoundManager.StopS(bgmObj); SoundManager.PlayS(bgmObj, "BGM_Stage"); MassageWindows[19].SetActive(false); Timer.SetActive(true); pveCtrl.inTutorial = false; Kabe.SetActive(false); dm.gameObject.SetActive(true); GameObject[] blocks = GameObject.FindGameObjectsWithTag("Block"); foreach (GameObject obj in blocks) { Destroy(obj); } } break; case 39: break; case 40: if (Input.GetButtonDown("Fire2")) { SoundManager.StopS(bgmObj); SoundManager.PlayS(bgmObj, "BGM_Stage"); Process = 21; MassageWindows[19].SetActive(false); Timer.SetActive(true); pveCtrl.inTutorial = false; Kabe.SetActive(false); dm.gameObject.SetActive(true); GameObject[] blocks = GameObject.FindGameObjectsWithTag("Block"); foreach (GameObject obj in blocks) { Destroy(obj); } } break; } }