// $G$ DSN-001 (-5) A main logic object held by this form should handle those calls.. not the AI/dumb cpu directly. private int dumbComputerMove(out int o_ColInserted) { int rowInserted; o_ColInserted = DumbComputer.GetRandomMove(GameModel, out rowInserted); return(rowInserted); }
public void Start() { scriptManager = GameObject.Find("ScriptManager").GetComponent<ScriptManager>(); unitstore = scriptManager.unitStore; dumbComputer = scriptManager.dumbComputer; guiController = scriptManager.guiController; addObstacles(); SetUpPhase(); }
void Start() { scriptManager = GameObject.Find("ScriptManager").GetComponent<ScriptManager>(); turnController = scriptManager.turnController; dumbComputer = scriptManager.dumbComputer; messageController = scriptManager.messageController; gridscr = scriptManager.grid; placeunits = scriptManager.placeUnits; cameraController = scriptManager.cameraController; playerPieces = GameObject.Find("PlayerPieces"); }