// Use this for initialization void Start() { duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); roundController = FindObjectOfType <RoundController>(); guangBoController = FindObjectOfType <GuangBoController>(); confirmUI = FindObjectOfType <ConfirmManageUI>(); //recevor = GetComponent<Animator>(); }
// Use this for initialization void Start() { duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); roundController = FindObjectOfType <RoundController>(); battleController = FindObjectOfType <BattleController>(); bagUIManager = FindObjectOfType <BagUIManager>(); battleMenuUI = FindObjectOfType <BattleMenuUI>(); mouseMoveManger = FindObjectOfType <MouseMoveManger>(); confirmManageUI = FindObjectOfType <ConfirmManageUI>(); }
// Use this for initialization void Start() { confirmManageUI = FindObjectOfType <ConfirmManageUI>(); duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); roundController = FindObjectOfType <RoundController>(); taskMananger = FindObjectOfType <TaskMananger>(); initTask(); if (!roundController.newOrLoad) { SaveData data = (SaveData)IOHelper.GetData(Application.persistentDataPath + "/Save/SaveData0.sav", typeof(SaveData)); foreach (TaskInfo ti in data.HistoryTasks) { if (ti.TaskCode == this.task.getTaskCode()) { this.task.setTaskStatus(ti.TaskStatus); } } } }
public bool regisisterTask(TaskInterface task) { if (regisitedTasks.Count > 3) { duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); roundController = FindObjectOfType <RoundController>(); duiHuaUImanager.showDuiHua(roundController.getPlayerChara().getLiHuiURL(), new string[] { "任务有点多了,先完成前面的吧。" }, 0); return(false); } if (this.getTaskByTaskCode(task.getTaskCode()) != null || task.getTaskStatus() == TaskConstant.STATUS_INDALID) { Debug.Log("cant regisiter task is " + task.getTaskCode()); return(false); } else { Debug.Log("regisiter task is " + task.getTaskCode()); regisitedTasks.Add(task); return(true); } }
// Use this for initialization void Start() { msg = FindObjectOfType <MessageUI>(); duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); }
// Use this for initialization void Start() { // clickCount = 1; duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); }
// Use this for initialization void Start() { isStartStory = false; roundController = FindObjectOfType <RoundController>(); roomContraller = FindObjectOfType <RoomContraller>(); duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); taskMananger = FindObjectOfType <TaskMananger>(); if (!this.neworLoad) { Debug.Log("loading begin.."); string datapath = Application.persistentDataPath + "/Save/SaveData0.sav"; SaveData data = (SaveData)IOHelper.GetData(datapath, typeof(SaveData)); if (data.StoryInfo.IsStoryStart) { Debug.Log("loading story begin.."); isStartStory = true; if (data.StoryInfo.StoryCode == StoryConstan.STORY_CODE_02) { this.story = new BlackSignStory(); BlackSignBadScript bsbs = (BlackSignBadScript)this.story.getBadManScript(); List <string> tempList = new List <string>(); foreach (string name in bsbs.loadCheck()) { if (roundController.getCharaByName(name) != null && !roundController.getCharaByName(name).isDead()) { Debug.Log("loading check targetName begin.." + name + roundController.getCharaByName(name).isDead()); tempList.Add(name); } } bsbs.loadCheck().Clear(); foreach (string name in tempList) { bsbs.loadCheck().Enqueue(name); } string monsteUrl = "Prefabs/Monsters/BenMonster"; GameObject servantObject = Instantiate(Resources.Load(monsteUrl)) as GameObject; BenMonster benMonster = servantObject.GetComponent <BenMonster>(); benMonster.init(); benMonster.init(data.BenMonster); benMonster.setInitRoom(data.BenMonster.Xyz); roundController.setEndRound(benMonster); } Character[] charas = roundController.getAllChara(); foreach (Character chara in charas) { if (chara.getName() == SystemConstant.P4_NAME) { Debug.Log("chara.isBoss() :" + chara.isBoss()); } if (chara.isBoss()) { chara.setScriptAction(this.story.getBadManScript()); } else { chara.setScriptAction(this.story.getGoodManScript()); } } } else { Debug.Log("no need loading stroy.."); } } else { Debug.Log("no need loading .."); } }