public override void Load() { RoutedLayer = new RoutedLayer(); markerModules = new Dictionary <string, Type>(); Duct.Initialize(); Hooking.Initialize(); if (!Main.dedServ) { textureLootAll = ModContent.GetTexture("BaseLibrary/Textures/UI/LootAll"); textureDepositAll = ModContent.GetTexture("BaseLibrary/Textures/UI/DepositAll"); textureQuickStack = ModContent.GetTexture("BaseLibrary/Textures/UI/QuickStack"); } EmitDynamicItems(); }