public void BeforeTest(TestDetails details) { Console.WriteLine("----- Beginning Duality environment setup -----"); // Set environment directory to Duality binary directory this.oldEnvDir = Environment.CurrentDirectory; string codeBaseURI = typeof(DualityApp).Assembly.CodeBase; string codeBasePath = codeBaseURI.StartsWith("file:") ? codeBaseURI.Remove(0, "file:".Length) : codeBaseURI; codeBasePath = codeBasePath.TrimStart('/'); Environment.CurrentDirectory = Path.GetDirectoryName(codeBasePath); // Add some Console logs manually for NUnit if (!Log.Game.Outputs.OfType <ConsoleLogOutput>().Any()) { if (this.consoleLogOutput == null) { this.consoleLogOutput = new ConsoleLogOutput(); } Log.Game.AddOutput(this.consoleLogOutput); Log.Core.AddOutput(this.consoleLogOutput); Log.Editor.AddOutput(this.consoleLogOutput); } // Initialize Duality DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game); // Manually register pseudo-plugin for the Unit Testing Assembly this.unitTestPlugin = DualityApp.LoadPlugin(typeof(DualityTestsPlugin).Assembly, codeBasePath); // Create a dummy window, to get access to all the device contexts if (this.dummyWindow == null) { this.dummyWindow = new GameWindow(800, 600); this.dummyWindow.Context.LoadAll(); this.dummyWindow.Visible = true; this.dummyWindow.Context.Update(this.dummyWindow.WindowInfo); this.dummyWindow.MakeCurrent(); this.dummyWindow.ProcessEvents(); DualityApp.TargetResolution = new Vector2(this.dummyWindow.Width, this.dummyWindow.Height); DualityApp.TargetMode = this.dummyWindow.Context.GraphicsMode; DualityApp.InitGraphics(); } // Load local testing memory TestHelper.LocalTestMemory = Formatter.TryReadObject <TestMemory>(TestHelper.LocalTestMemoryFilePath, FormattingMethod.Xml); Console.WriteLine("----- Duality environment setup complete -----"); }
public static void Main() { DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game); using (DualityDebuggingTester launcherWindow = new DualityDebuggingTester( DualityApp.UserData.GfxWidth, DualityApp.UserData.GfxHeight, DualityApp.DefaultMode, DualityApp.AppData.AppName, GameWindowFlags.Default)) { // Initialize default content launcherWindow.MakeCurrent(); DualityApp.TargetResolution = new Vector2(launcherWindow.Width, launcherWindow.Height); DualityApp.TargetMode = launcherWindow.Context.GraphicsMode; DualityApp.InitGraphics(); // Run tests BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res); BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res.MainLayer); BitmapDebuggerVisualizer.TestShow(Texture.DualityIcon.Res); BitmapDebuggerVisualizer.TestShow(Font.GenericMonospace10.Res.Material.MainTexture.Res); } DualityApp.Terminate(); }
public static void Main(string[] args) { System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; System.Threading.Thread.CurrentThread.CurrentUICulture = System.Globalization.CultureInfo.InvariantCulture; isDebugging = System.Diagnostics.Debugger.IsAttached || args.Contains(DualityApp.CmdArgDebug); isRunFromEditor = args.Contains(DualityApp.CmdArgEditor); isProfiling = args.Contains(DualityApp.CmdArgProfiling); if (isDebugging || isRunFromEditor) { ShowConsole(); } DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game, args); int windowWidth = DualityApp.UserData.GfxWidth; int windowHeight = DualityApp.UserData.GfxHeight; bool isFullscreen = (DualityApp.UserData.GfxMode == ScreenMode.Fullscreen || DualityApp.UserData.GfxMode == ScreenMode.Native) && !isDebugging; if (DualityApp.UserData.GfxMode == ScreenMode.Native && !isDebugging) { windowWidth = DisplayDevice.Default.Width; windowHeight = DisplayDevice.Default.Height; } using (DualityLauncher launcherWindow = new DualityLauncher( windowWidth, windowHeight, DualityApp.DefaultMode, DualityApp.AppData.AppName, isFullscreen ? GameWindowFlags.Fullscreen : GameWindowFlags.Default)) { DualityApp.UserDataChanged += launcherWindow.OnUserDataChanged; // Retrieve icon from executable file and set it as window icon string executablePath = System.IO.Path.GetFullPath(System.Reflection.Assembly.GetExecutingAssembly().Location); if (System.IO.File.Exists(executablePath)) { launcherWindow.Icon = System.Drawing.Icon.ExtractAssociatedIcon(executablePath); } // Go into native fullscreen mode if (DualityApp.UserData.GfxMode == ScreenMode.FullWindow && !isDebugging) { launcherWindow.WindowState = WindowState.Fullscreen; } if (DualityApp.UserData.GfxMode == ScreenMode.FixedWindow) { launcherWindow.WindowBorder = WindowBorder.Fixed; } else if (DualityApp.UserData.GfxMode == ScreenMode.Window) { launcherWindow.WindowBorder = WindowBorder.Resizable; } // Specify additional window settings and initialize default content launcherWindow.MakeCurrent(); launcherWindow.CursorVisible = isDebugging || DualityApp.UserData.SystemCursorVisible; launcherWindow.VSync = (isProfiling || isDebugging || DualityApp.UserData.RefreshMode != RefreshMode.VSync) ? VSyncMode.Off : VSyncMode.On; DualityApp.TargetResolution = new Vector2(launcherWindow.ClientSize.Width, launcherWindow.ClientSize.Height); DualityApp.TargetMode = launcherWindow.Context.GraphicsMode; DualityApp.InitGraphics(); // Input setup DualityApp.Mouse.Source = new GameWindowMouseInputSource(launcherWindow.Mouse, launcherWindow.SetMouseDeviceX, launcherWindow.SetMouseDeviceY); DualityApp.Keyboard.Source = new GameWindowKeyboardInputSource(launcherWindow.Keyboard); // Debug Logs Log.Core.Write("Graphics window initialized: {0}Mode: {1}{0}VSync: {2}{0}SwapInterval: {3}{0}Flags: {4}{0}", Environment.NewLine, launcherWindow.Context.GraphicsMode, launcherWindow.VSync, launcherWindow.Context.SwapInterval, new[] { isDebugging ? "Debugging" : null, isProfiling ? "Profiling" : null, isRunFromEditor ? "RunFromEditor" : null }.NotNull().ToString(", ")); // Load the starting Scene Scene.SwitchTo(DualityApp.AppData.StartScene); // Run the DualityApp launcherWindow.Run(); // Shut down the DualityApp DualityApp.Terminate(); DisplayDevice.Default.RestoreResolution(); } }