Example #1
0
 private void Update()
 {
     Jump();
     Invulnerable();
     Shoot();
     Vida();
     lastPostition = transform.position;
     ds4           = DualShockGamepad.current;
 }
Example #2
0
    public void OnPlayerJoined(PlayerInput playerInput)
    {
        Debug.Log("Player " + playerInput.user.id + " Joined");
        // If not existing player, add new
        bool        isNewPlayer = true;
        InputDevice inputDevice = playerInput.user.pairedDevices.First();

        if (inputDevice == null)
        {
            Debug.LogError("No input device detected for Player " + playerInput.user.id);
            return;
        }
        foreach (Player p in _playerSlots)
        {
            if (p != null)
            {
                if (p.deviceId == inputDevice.deviceId)
                {
                    isNewPlayer = false;
                    break;
                }
            }
        }
        if (isNewPlayer)
        {
            Player newPlayer = new Player(playerInput, CharacterColour.None, characterOptions[0], inputDevice.deviceId);
            // Assign the new player a colour
            int playerNumber = 0;
            for (int i = 0; i < _playerSlots.Length; i++)
            {
                if (_playerSlots[i] == null)
                {
                    playerNumber = i;
                    break;
                }
            }
            newPlayer.characterColour  = PlayerColours[playerNumber];
            _playerSlots[playerNumber] = newPlayer;
            if (inputDevice is Gamepad)
            {
                Gamepad gamepad = inputDevice as Gamepad;
                // If the device is a DualShock4, color the light bar as the player colour :)
                if (gamepad is DualShockGamepad)
                {
                    DualShockGamepad ds = gamepad as DualShockGamepad;
                    ds.SetLightBarColor(colours.GetColour(newPlayer.characterColour));
                }
            }

            if (MenuCanvas == null)
            {
                MainMenuController mainMenu = FindObjectOfType <MainMenuController>();
                if (mainMenu != null)
                {
                    MenuCanvas = mainMenu.gameObject;
                }
            }
            // i.e. If we're on the menu
            if (MenuCanvas != null)
            {
                // MenuCanvas.BroadcastMessage("PlayerJoined", playerNumber);
            }
            // If not in menu we must be in a level (right???)
            else
            {
                SwitchActionMap(playerNumber, "Player");
            }
        }
    }
Example #3
0
        static public void SetDS4LightColor(Color color)
        {
            DualShockGamepad ds4 = Gamepad.current as DualShockGamepad;

            ds4.SetLightBarColor(color);
        }