public virtual void MinigameUpdate(float _deltaTime)
 {
     if (m_state != mg_bc_EGameState.STATE_GAME_OVER)
     {
         if (NoticeDisplayer != null)
         {
             NoticeDisplayer.NoticeUpdate(_deltaTime);
         }
         if (HintDisplayer != null)
         {
             HintDisplayer.HintUpdate(_deltaTime);
         }
         Penguin.PenguinUpdate(_deltaTime);
         Truck.TruckUpdate(_deltaTime);
         DropZone.DropUpdate(_deltaTime);
     }
 }