/* * Chest Drops */ IEnumerator DropTreasure() { isOpen = true; yield return(new WaitForSeconds(1f)); print("Chest opened"); table.DropItem(); }
public override void Interact() { base.Interact(); if (!opened) { table.DropItem(); opened = true; } else { Debug.Log("Chest already looted"); } }
/* * Trigger death of enemy. Drops loot and destorys game object * Creator: Myles Hagen,Tianqi Xiao, Shane Weerasuriya */ public void Die() { isDead = true; con.enabled = false; agent.enabled = false; col.enabled = false; table.DropItem(); //Play a randomization of clips in list if muiltple exist if (enemyDeathClips.Length > 0) { int x = (int)Random.Range(0.0f, enemyDeathClips.Length); AudioSource.PlayClipAtPoint(enemyDeathClips[x], transform.position, 1.0f); } TimeOfDeath(); Destroy(gameObject, 10f); }
/* * Trigger death of enemy. Drops loot and destorys game object * Creator: Myles Hangen */ public virtual void Die() { //Debug.Log("die in enemy"); //for village scene initial event int scenenum = SceneManager.GetActiveScene().buildIndex; if (scenenum == 0 && AllEventList.returnStatus("villageInitial", 0) == false) { Debug.Log("Increasing count."); ManageScene.instance.increaseCount(); } // if (aiGroundSwarm.instance != null) { aiGroundSwarm.instance.deathCounter++; } isDead = true; if (con != null) { con.enabled = false; } agent.enabled = false; col.enabled = false; if (table != null) { table.DropItem(); } //Play a randomization of clips in list if muiltple exist if (enemyDeathClips.Length > 0) { int x = (int)Random.Range(0.0f, enemyDeathClips.Length); AudioSource.PlayClipAtPoint(enemyDeathClips[x], transform.position, 1.0f); } TimeOfDeath(); Destroy(gameObject, 10f); }
/* * Function: DelaySpawn * Parameters: delay * Description: coroutine to delay the instaniation of items * when chest is opened to keep drops in line with animation. */ IEnumerator DelaySpawn(float delay) { yield return(new WaitForSeconds(delay)); table.DropItem(); }