public DropTable.DropData CreateFrom(DropTable.DropData data)
 {
     DropTable.DropData itemData = new DropTable.DropData();
     itemData.m_item     = data.m_item;
     itemData.m_weight   = Weight;
     itemData.m_stackMin = StackMin;
     itemData.m_stackMax = StackMax;
     return(itemData);
 }
Example #2
0
    // Token: 0x06000689 RID: 1673 RVA: 0x00036990 File Offset: 0x00034B90
    private void AddItemToList(List <ItemDrop.ItemData> toDrop, DropTable.DropData data)
    {
        ItemDrop.ItemData itemData  = data.m_item.GetComponent <ItemDrop>().m_itemData;
        ItemDrop.ItemData itemData2 = itemData.Clone();
        itemData2.m_dropPrefab = data.m_item;
        int min = Mathf.Max(1, data.m_stackMin);
        int num = Mathf.Min(itemData.m_shared.m_maxStackSize, data.m_stackMax);

        itemData2.m_stack = UnityEngine.Random.Range(min, num + 1);
        toDrop.Add(itemData2);
    }
Example #3
0
 public static string DropDataToString(DropTable.DropData x)
 {
     return($"[m_item={GameObjectToString(x.m_item)}, m_stackMin={x.m_stackMin}, m_stackMax={x.m_stackMax}, m_weight={x.m_weight}]");
 }