private void Awake() { if (instance == null) { instance = this; } else if (instance == this) { Destroy(gameObject); } }
// Use this for initialization void Start() { objectPool = DropObjectPool.instance; setNewTimeBetweenFreeze(); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); flash = Instantiate(flashPrefab, transform.position, Quaternion.LookRotation(Vector2.up)); flash.transform.parent = transform.parent; if (!bounceIsOn) { GetComponent <Collider2D>().enabled = false; } }