void Start() { rand = new System.Random(moveSeed); timer = moveTime; direction = 2; currentHealth = maxHealth; isDead = false; drop = GetComponent <DropItemUponDeath>(); rigidbody2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); }
void Start() { cam = Camera.main.GetComponent <CameraScript>(); freezeTimer = freezeTime; rand = new System.Random(moveSeed); timer = moveTime; grabbed = false; frozen = false; startPosition = new Vector2(0, -4); currentHealth = maxHealth; isDead = false; drop = GetComponent <DropItemUponDeath>(); rigidbody2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); }
void Start() { rand = new System.Random(moveSeed); timer = moveTime; stopTimer = stopTime; direction = 2; isStopped = false; currentHealth = maxHealth; isDead = false; startingUp = true; originalSpeed = speed; speed = 0; drop = GetComponent <DropItemUponDeath>(); rigidbody2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); }
void Start() { rand = new System.Random(moveSeed); timer = moveTime; attackTimer = attackTime; freezeTimer = freezeTime; direction = 2; lastDirection = direction; isStopped = false; launched = false; frozen = false; currentHealth = maxHealth; isDead = false; drop = GetComponent <DropItemUponDeath>(); rigidbody2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); }