Example #1
0
    private void OnMouseUp()
    {
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            DropInvent dropPlace = hit.collider.GetComponent <DropInvent>();
            Debug.Log("drop on mouse is " + hit.collider);
        }
        Debug.Log("on mouse up");
    }
Example #2
0
    public void OnDrop(PointerEventData eventData)
    {
        DragInvent drag = eventData.pointerDrag.GetComponent <DragInvent>();

        if (drag != null)
        {
            Debug.Log("drag is" + drag);
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                DropInvent dropPlace = hit.collider.GetComponent <DropInvent>();
                Debug.Log("drop is " + hit.collider);

                if (dropPlace != null)
                {
                    Debug.Log("drop place is" + dropPlace);
                }
            }

            drag.transform.SetParent(transform);
        }
    }