public void NoDatabaseSchemaWhileClassDroppingTest() { var classToDrop = new Class { ClassId = new ClassId { Id = 1, Name = "Test1" }, Name = "Test1" }; Mock <IStorage> storage = new Mock <IStorage>(); storage.Setup(s => s.SaveSchema(It.IsAny <IDatabaseSchema>())).Verifiable(); Mock <Action <String, MessageLevel> > log = new Mock <Action <String, MessageLevel> >(); DropClass dropClassStatement = new DropClass(); Mock <ClassName> className = new Mock <ClassName>(); className.Setup(cn => cn.Execute(It.IsAny <QueryParameters>())).Returns(new QueryDTO { QueryClass = classToDrop }); dropClassStatement.Add(className.Object); QueryParameters parameters = new QueryParameters { Storage = storage.Object, Log = log.Object }; var result = dropClassStatement.Execute(parameters); storage.Verify(s => s.SaveSchema(It.IsAny <IDatabaseSchema>()), Times.Never); Assert.AreEqual(ResultType.StringResult, result.Result.QueryResultType); Assert.AreEqual("Error ocured while class droping", result.Result.StringOutput); }
void Awake() { weaponDict = new Dictionary <string, WeaponClass>(); foreach (WeaponClass weapon in itemBase.weapons) { if (!weaponDict.ContainsKey(weapon.itemName)) { weaponDict.Add(weapon.itemName, weapon); } } itemDict = new Dictionary <string, ItemClass>(); foreach (ItemClass item in itemBase.items) { if (!itemDict.ContainsKey(item.itemName)) { itemDict.Add(item.itemName, item); } } dropDict = new Dictionary <string, GameObject>(); foreach (GameObject dropObj in itemBase.drops) { DropClass drop = dropObj.GetComponent <DropClass>(); if (drop != null ? drop.item != null ? !dropDict.ContainsKey(drop.item.itemName) : false : false) { dropDict.Add(drop.item.itemName, dropObj); } } }
public override void Compare(UnityEngine.Object obj) { DropClass drop = (DropClass)obj; if (drop.gameObject.name.Contains(dropName)) { value++; } }
public DropInfo(DropClass drop) { position = drop.transform.position; itemName = drop.item != null?drop.item.itemName:string.Empty; if (drop.gameObject.name.Contains("ItemDrop")) { customDrop = true; } }
/// <summary> /// Функция, собирающая информацию о текущем состояние всей игры (на данном уровне). Может собирать информацию о текущем уровне, а может об игре в целом - /// в зависимости от параметра general /// </summary> /// <returns></returns> GameData GetGameData(bool general, int cNumber) { GameData _gData = new GameData(); if (general) { _gData.ResetLevelData(); _gData.SetGeneralGameData(cNumber, SpecialFunctions.player.GetComponent <HeroController>()); } else { GameObject[] dropObjs = GameObject.FindGameObjectsWithTag("drop"); GameObject[] heartDropObjs = GameObject.FindGameObjectsWithTag("heartDrop"); List <DropClass> drops = new List <DropClass>(); foreach (GameObject dropObj in dropObjs) { DropClass drop = dropObj.GetComponent <DropClass>(); if (drop != null) { drops.Add(drop); } } foreach (GameObject dropObj in heartDropObjs) { DropClass drop = dropObj.GetComponent <DropClass>(); if (drop != null) { drops.Add(drop); } } GetLists(false); List <EnemyData> enInfo = new List <EnemyData>(); List <InterObjData> intInfo = new List <InterObjData>(); List <NPCData> npcInfo = new List <NPCData>(); foreach (AIController monster in monsters) { enInfo.Add(monster.GetAIData()); } foreach (GameObject intObject in intObjects) { intInfo.Add(intObject.GetComponent <IHaveID>().GetData()); } foreach (NPCController npc in NPCs) { npcInfo.Add((NPCData)npc.GetData()); } _gData.SetLevelData(cNumber, SpecialFunctions.player.GetComponent <HeroController>(), drops, GetComponent <GameHistory>().history, GetComponent <GameStatistics>(), enInfo, intInfo, npcInfo); } return(_gData); }
public void ClassDosentExistsTest() { var classToDrop = new Class { ClassId = new ClassId { Id = 1, Name = "Test1" }, Name = "Test1" }; var otherClass = new Class { ClassId = new ClassId { Id = 2, Name = "Test2" }, Name = "Test2" }; var classes = new ConcurrentDictionary <ClassId, Class>(); classes.TryAdd(otherClass.ClassId, otherClass); Mock <IDatabaseParameters> database = new Mock <IDatabaseParameters>(); database.Setup(d => d.Schema.Classes).Returns(classes); Mock <IStorage> storage = new Mock <IStorage>(); storage.Setup(s => s.SaveSchema(It.IsAny <IDatabaseSchema>())).Verifiable(); Mock <Action <String, MessageLevel> > log = new Mock <Action <String, MessageLevel> >(); DropClass dropClassStatement = new DropClass(); Mock <ClassName> className = new Mock <ClassName>(); className.Setup(cn => cn.Execute(It.IsAny <QueryParameters>())).Returns(new QueryDTO { Result = new DTOQueryResult { QueryResultType = ResultType.StringResult, StringOutput = "No class" }, QueryClass = classToDrop }); dropClassStatement.Add(className.Object); QueryParameters parameters = new QueryParameters { Database = database.Object, Storage = storage.Object, Log = log.Object }; var result = dropClassStatement.Execute(parameters); storage.Verify(s => s.SaveSchema(It.IsAny <IDatabaseSchema>()), Times.Never); Assert.AreEqual(ResultType.StringResult, result.Result.QueryResultType); Assert.AreEqual("No class with name: " + classToDrop.Name, result.Result.StringOutput); }
/// <summary> /// Функция, что превращает обычный игровой объект в дроп /// </summary> public static void AddDrop(GameObject obj, DropClass drop) { obj.tag = "drop"; Sprite sprite = drop.item.itemImage; BoxCollider2D col = obj.AddComponent <BoxCollider2D>(); col.size = sprite.textureRect.size / sprite.pixelsPerUnit; obj.AddComponent <Rigidbody2D>(); obj.AddComponent <SpriteRenderer>().sprite = sprite; DropClass _drop = obj.AddComponent <DropClass>(); _drop.item = drop.item; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Drop") { Debug.Log("spear hit drop"); AudioPlayer.main.playSFX("sfx_stab"); drop = collision.gameObject.GetComponent <DropSpawn>(); dropClass = drop.dropClass; inventory.AddToSkewer(0, dropClass); collision.gameObject.active = false; } }
public void AddToSkewer(int num, DropClass dropClass) { if (num >= 0 && num <= 2) { quiver[num].Push(dropClass); Debug.Log("Added to skewer. Current status: "); foreach (DropClass item in quiver[num]) { print(item); } } else { Debug.Log("Error: Invalid skewer number"); } }
protected void Page_Load(object sender, EventArgs e) { Label1.Text = "你好," + (string)Session["pass"]; if (!IsPostBack) { String sqlconn = "Data Source=DESKTOP-D8SO2KF;Initial Catalog=App_Data;Integrated Security=true"; SqlConnection myconnection = new SqlConnection(sqlconn); SqlDataAdapter da = new SqlDataAdapter("select id from message", myconnection); DataSet ds = new DataSet(); da.Fill(ds); DropClass.DataSource = ds.Tables[0].DefaultView; DropClass.DataTextField = "id"; DropClass.DataBind(); DropClass.Items.Add("管理员"); myconnection.Close(); } }
public override IQueryElement VisitDrop_stmt([NotNull] QueryGrammarParser.Drop_stmtContext context) { if (context.K_CLASS() != null) { DropClass dropClass = new DropClass(); IQueryElement className = Visit(context.class_name()); dropClass.Add(className); return(dropClass); } else if (context.K_INTERFACE() != null) { DropInterface dropInterface = new DropInterface(); IQueryElement className = Visit(context.class_name()); dropInterface.Add(className); return(dropInterface); } throw new SyntaxException("Unsupported object type."); }
public void RemoveClassTest() { Property property1 = new Property { Type = Property.INT, PropertyId = new PropertyId { Id = 1 } }; Property property2 = new Property { Type = Property.STRING, PropertyId = new PropertyId { Id = 2 } }; Property property3 = new Property { Type = Property.INT, PropertyId = new PropertyId { Id = 3 } }; var properties = new ConcurrentDictionary <PropertyId, Property>(); properties.TryAdd(property1.PropertyId, property1); properties.TryAdd(property2.PropertyId, property2); properties.TryAdd(property3.PropertyId, property3); var classToDrop = new Class { ClassId = new ClassId { Id = 1, Name = "Test1" }, Name = "Test1" }; var otherClass = new Class { ClassId = new ClassId { Id = 2, Name = "Test2" }, Name = "Test2" }; var classes = new ConcurrentDictionary <ClassId, Class>(); classes.TryAdd(classToDrop.ClassId, classToDrop); classes.TryAdd(otherClass.ClassId, otherClass); Mock <IDatabaseParameters> database = new Mock <IDatabaseParameters>(); database.Setup(d => d.Schema.Classes).Returns(classes); var classProperties = new List <Property>() { property1, property2 }; database.Setup(d => d.Schema.ClassProperties(It.Is <Class>(cl => cl.ClassId.Id == 1))).Returns(classProperties); database.Setup(d => d.Schema.Properties).Returns(properties); Mock <IStorage> storage = new Mock <IStorage>(); storage.Setup(s => s.SaveSchema(It.IsAny <IDatabaseSchema>())).Verifiable(); Mock <Action <String, MessageLevel> > log = new Mock <Action <String, MessageLevel> >(); DropClass dropClassStatement = new DropClass(); Mock <ClassName> className = new Mock <ClassName>(); className.Setup(cn => cn.Execute(It.IsAny <QueryParameters>())).Returns(new QueryDTO { QueryClass = classToDrop }); dropClassStatement.Add(className.Object); QueryParameters parameters = new QueryParameters { Database = database.Object, Storage = storage.Object, Log = log.Object }; var result = dropClassStatement.Execute(parameters); storage.Verify(); Assert.AreEqual(ResultType.StringResult, result.Result.QueryResultType); Assert.AreEqual("Class:" + classToDrop.Name + " droped.", result.Result.StringOutput); }