Example #1
0
    private void OnTriggerStay(Collider other)
    {
        if (other.CompareTag("Player") && other != null)
        {
            other.GetComponentInParent <DroneEnergyTank>().RegenEnergy(droneChargeRate * Time.deltaTime);

            DroneHealth droneHealth = other.GetComponentInParent <DroneHealth>();

            for (int i = 0; i < droneHealth.propellerHealth.Length; i++)
            {
                droneHealth.ThrusterUpdate(droneChargeRate, i);
            }



            HealBase(other.GetComponentInParent <DroneController>().DropOffEnergy());
        }
    }
    // Update is called once per frame
    void Update()
    {
        DroneHealth healthObj    = drone.GetComponent <DroneHealth>();
        float       currentRatio = healthObj.health / healthObj.maxHealth;

        if (currentRatio < 1)
        {
            if (currentRatio >= 0.75)
            {
                float value = (currentRatio - 0.75f) / 0.25f;
                setIndicatorAmount(TL, value);
            }
            else if (currentRatio >= 0.5)
            {
                float value = (currentRatio - 0.5f) / 0.25f;
                setIndicatorAmount(TL, 0);
                setIndicatorAmount(BL, value);
            }
            else if (currentRatio >= 0.25)
            {
                float value = (currentRatio - 0.25f) / 0.25f;
                setIndicatorAmount(TL, 0);
                setIndicatorAmount(BL, 0);
                setIndicatorAmount(BR, value);
            }
            else
            {
                float value = currentRatio / 0.25f;
                setIndicatorAmount(TL, 0);
                setIndicatorAmount(BL, 0);
                setIndicatorAmount(BR, 0);
                setIndicatorAmount(TR, value);
            }
        }
        if (currentRatio < 0.20)
        {
            TL.GetComponent <Image>().color          = dangerColor;
            BL.GetComponent <Image>().color          = dangerColor;
            TR.GetComponent <Image>().color          = dangerColor;
            BR.GetComponent <Image>().color          = dangerColor;
            GetComponentInParent <SVGImage>().sprite = dangerGraphic;
        }
    }
Example #3
0
    void Awake()
    {
        // Setting up the references.
        anim           = GetComponent <Animator>();
        laserShotLine  = GetComponentInChildren <LineRenderer>();
        laserShotLight = laserShotLine.gameObject.light;
        col            = GetComponent <SphereCollider>();
        player         = GameObject.FindGameObjectWithTag(Tags.player).transform;
        playerHealth   = player.gameObject.GetComponent <PlayerHealth>();
        drone          = GameObject.FindGameObjectWithTag(Tags.drone).transform;
        droneHealth    = drone.gameObject.GetComponent <DroneHealth>();
        hash           = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIDs>();
        eAI            = GetComponent <EnemyAI> ();

        // The line renderer and light are off to start.
        laserShotLine.enabled    = false;
        laserShotLight.intensity = 0f;

        // The scaledDamage is the difference between the maximum and the minimum damage.
        scaledDamage = maximumDamage - minimumDamage;
    }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     //rb = GetComponentInParent<Rigidbody>();
     drone = GetComponentInParent <DroneHealth>();
 }
 public void changeDroneHealthUI(DroneHealth d)
 {
     currentHealth.GetComponent <Text>().text = d.health + " / " + d.maxHealth + " : HP";
 }
Example #6
0
 void Awake()
 {
     health     = GetComponent <DroneHealth>();
     energyTank = GetComponent <DroneEnergyTank>();
 }
Example #7
0
 void Awake()
 {
     player        = GameObject.FindGameObjectWithTag(Tags.player).transform;
     droneShooting = GetComponent <DroneShooting>();
     droneHealth   = GetComponent <DroneHealth>();
 }