public override void OnCollisionEnter(Collision bang) { if (bang.collider.tag == "Drone") { DroneController ot = bang.gameObject.GetComponent <DroneController>(); if (ot != null && ot.CanBeTargetted) { if (IsTargetingFood() || CanTargetFood()) { targetEnemy = null; //carriedEnemy = ot; if (numCarried < maxCarry) { ot.Attach(this.tran, tran.TransformPoint(nose)); } else { Attack(ot); } eaten++; numCarried++; if (numCarried > 3) { ReturnToHome(); } } } } if (bang.collider.tag == "Pit") { if (IsCarryingFood()) { for (int i = 0; i < numCarried; i++) { if (enemiesCarried[i] != null) { Destroy(enemiesCarried[i]); } } numCarried = 0; this.bReturning = false; } if (eaten >= maxEaten || bDay) { //PitController pc = bang.gameObject.GetComponent<PitController>(); this.bReturning = false; //GameController.Instance.StartTimer(); this.Death(); } } }