public ExactDrinkorder(DrinkRecipe recipe, string ordererName) : base(DrinkOrderType.Exact, recipe.DrinkName) { Recipe = recipe; OrdererName = ordererName; DrinkPredicates = new List <DrinkPredicate>() { GlassHasContents, new DrinkPredicate(testDrink => DrinkState.IsIdentical(recipe.Contents, testDrink), IncorrectDrinkReason.WrongRecipe) }; }
public static ConditionalActionSequence WaitForDrink(Entity entity, string drinkOrIngerdientOrdered, DrinkOrders.DrinkOrder drinkOrder, int timeoutInGameMins, bool retry = false, Conversation correctDrinkConversation = null, Conversation incorrectDrinkConversation = null, Dictionary <String, GameAction> otherDrinkActions = null) { var waitForDrink = new ConditionalActionSequence("WaitForDrink"); waitForDrink.Add(new OnFailureDecorator( new DrinkIsInInventoryAction(drinkOrder, timeoutInGameMins), //TODO: Need to account for the "No drink" case here. () => { if (entity.GetState <InventoryState>().Child != null) { if (retry) //If retry is true then you are stuck until you don't fail. { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, WaitForDrink(entity, drinkOrIngerdientOrdered, drinkOrder, 99999, true, correctDrinkConversation, incorrectDrinkConversation)); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(new Dialogues.OrderDrinkRetryConverstation())); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new DestoryEntityInInventoryAction()); } else { var drinkInHand = entity.GetState <InventoryState>().Child.HasState <DrinkState>() ? entity.GetState <InventoryState>().Child.GetState <DrinkState>() : null; var otherDrinkResponse = drinkInHand != null && otherDrinkActions != null ? otherDrinkActions.Keys.First(otherDrink => DrinkState.IsIdentical(drinkInHand, DrinkRecipes.GetDrinkRecipe(otherDrink).Contents)) : null; if (otherDrinkResponse != null) { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, otherDrinkActions[otherDrinkResponse]); } else { if (incorrectDrinkConversation == null) { var reason = entity.GetState <ActionBlackboardState>().IncorrectDrinkReason; bool destroyDrink = false; var conversation = DialogueSelector.GetIncorrectDrinkOrderConversation(drinkOrIngerdientOrdered, entity, reason, out destroyDrink); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(conversation)); if (destroyDrink) { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new DestoryEntityInInventoryAction()); } } else { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(incorrectDrinkConversation)); } ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new UpdateMoodAction(Mood.Angry)); } } ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new EndDrinkOrderAction()); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ReleaseWaypointAction()); } else { bool destroyDrink; var timeoutConversation = DialogueSelector.GetIncorrectDrinkOrderConversation(drinkOrIngerdientOrdered, entity, IncorrectDrinkReason.Timeout, out destroyDrink); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(timeoutConversation)); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new EndDrinkOrderAction()); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ReleaseWaypointAction()); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new UpdateMoodAction(Mood.Angry)); } }) ); waitForDrink.Add(new ClearConversationAction()); //Only if not failed if (correctDrinkConversation != null) { waitForDrink.Add(new ConversationAction(correctDrinkConversation)); } else { waitForDrink.Add(new ConversationAction(DialogueSelector.GetCorrectDrinkOrderConversation(entity))); } waitForDrink.Add(new TriggerAnimationAction(AnimationEvent.ItemTakeTrigger)); waitForDrink.Add(new ModifyMoneyAction(Constants.DrinkSucsessMoney, PaymentType.DrinkSale)); waitForDrink.Add(new EndDrinkOrderAction()); waitForDrink.Add(new ReleaseWaypointAction()); waitForDrink.Add(new UpdateMoodAction(Mood.Happy)); return(waitForDrink); }