public void GenerateTemperature() { Transform weather = GameObject.Find("Weather").transform; DressUpManager manager = (DressUpManager)TaskManager.Instance; Vector3 temperaturePostion = weather.TransformPoint(0.4f, 0f, 0f); Vector3 relativePos = temperaturePostion - Camera.main.transform.position; Quaternion temperatureRotation = Quaternion.LookRotation(relativePos); temperatureRotation.x = 0f; temperatureRotation.z = 0f; Transform temperature = Instantiate(manager.WeatherPrefabs.transform.GetChild(0), temperaturePostion, temperatureRotation, weather.GetChild(0).GetChild(1)); int temperatureValue = new System.Random().Next(MinRange, MaxRange); temperature.GetComponent <TextMesh>().text = temperatureValue + "°C"; /*int unit = temperature % 10; * int dec = (temperature - unit) / 10; * * if (dec != 0) * { * Instantiate(manager.WeatherPrefabs.transform.GetChild(0).GetChild(dec), temperaturePostion, temperatureRotation, weather.GetChild(0).GetChild(1)); * } * Instantiate(manager.WeatherPrefabs.transform.GetChild(0).GetChild(unit), temperaturePostion + new Vector3(0.1f, 0f, 0f), temperatureRotation, weather.GetChild(0).GetChild(1)); * Instantiate(manager.WeatherPrefabs.transform.GetChild(0).GetChild(manager.WeatherPrefabs.transform.GetChild(0).childCount - 2), temperaturePostion + new Vector3(0.2f, 0f, 0f), temperatureRotation, weather.GetChild(0).GetChild(1)); * Instantiate(manager.WeatherPrefabs.transform.GetChild(0).GetChild(manager.WeatherPrefabs.transform.GetChild(0).childCount - 1), temperaturePostion + new Vector3(0.3f, 0f, 0f), temperatureRotation, weather.GetChild(0).GetChild(1));*/ }
void Awake() { screen = gameObject.GetComponent <ScreenManager>(); dressUp = gameObject.GetComponent <DressUpManager>(); player = gameObject.GetComponent <PlayerManager>(); sCart = gameObject.GetComponent <ShoppingCart>(); ScrollView = scrollContainer.transform.GetChild(0).gameObject; Tabs = scrollContainer.transform.GetChild(1); Inventory = ScrollView.transform.GetChild(1).gameObject; GridBG = ScrollView.transform.GetChild(2).gameObject; sCart.money = player.Seeds; scrollContainer.SetActive(true); sCart.shoppingCart.SetActive(false); player.scrollContainer.SetActive(false); }
void Awake() { screen = gameObject.GetComponent <ScreenManager>(); store = gameObject.GetComponent <StoreManager>(); dressUp = gameObject.GetComponent <DressUpManager>(); sCart = gameObject.GetComponent <ShoppingCart>(); ScrollView = scrollContainer.transform.GetChild(0).gameObject; Inventory = ScrollView.transform.GetChild(1).gameObject; GridBG = ScrollView.transform.GetChild(2).gameObject; Tabs = scrollContainer.transform.GetChild(1); scrollContainer.SetActive(false); sellButton.SetActive(false); Seeds = 2000; playerList = Serializer.DeserializeJSON(jsonFileName); }
public void ProcessFullListofCommands(Temperature temperature, string[] command, string expectedOutput) { var actual = DressUpManager.ProcessCommands(temperature, command); Assert.AreEqual(actual.ToLower(), expectedOutput.ToLower()); }