void Draw(GameTime time, float transitionTime) { Draw(time); var fadeColor = Color.Black * (1f - transitionTime); DrawingService.StartDrawing(); DrawingService.FillRect(new Rectangle(DrawingService.Bounds.X, DrawingService.Bounds.Y, DrawingService.Bounds.Width + 1, DrawingService.Bounds.Height + 1), fadeColor); DrawingService.EndDrawing(); }