void Draw(GameTime time, float transitionTime)
        {
            Draw(time);

            var fadeColor = Color.Black * (1f - transitionTime);

            DrawingService.StartDrawing();
            DrawingService.FillRect(new Rectangle(DrawingService.Bounds.X, DrawingService.Bounds.Y, DrawingService.Bounds.Width + 1, DrawingService.Bounds.Height + 1), fadeColor);
            DrawingService.EndDrawing();
        }