public static void GameOver(int imageNumber) { IsGameOver = true; drawGraphics = null; window.BackgroundImage = Model.Backgrounds[imageNumber]; AudioController.StopBackgroundSound(); }
public static void InitializeController() { window = Program.MainWindow; // Subscribe to the notify event window.ViewNotification += Window_ViewNotification; player = Player.PlayerInstance; player.Initialize(); // Lazy initialization of projectile pool projectilePool = ProjectilePool.Instance; projectilePool.Initialize(); /*for (int i = 0; i < MapLoader.MonstersCount; i++) * { * IndexPair startPoint = new IndexPair(MapLoader.Monsters[i].StartPoint.X, MapLoader.Monsters[i].StartPoint.Y); * IndexPair endPoint = new IndexPair(MapLoader.Monsters[i].EndPoint.X, MapLoader.Monsters[i].EndPoint.Y); * Monster mon = new Monster(startPoint, endPoint); * movingObjects.Add(mon); * }*/ for (int i = 0; i < MapLoader.BombsCount; i++) { IndexPair start = new IndexPair(MapLoader.Bombs[i].StartPoint.X, MapLoader.Bombs[i].StartPoint.Y); BombA bomb = new BombA(start); constantObjects.Add(bomb); } for (int i = 0; i < MapLoader.CoinsCount; i++) { IndexPair start = new IndexPair(MapLoader.Coins[i].StartPoint.X, MapLoader.Coins[i].StartPoint.Y); CoinGift coin = new CoinGift(start); constantObjects.Add(coin); } for (int i = 0; i < MapLoader.BulletsCount; i++) { IndexPair start = new IndexPair(MapLoader.Bullets[i].StartPoint.X, MapLoader.Bullets[i].StartPoint.Y); BulletGift bullet = new BulletGift(start); constantObjects.Add(bullet); } movingObjects.Add(player); backgroundIllusionTimer.Interval = 100; backgroundIllusionTimer.Elapsed += BackgroundIllusionTimer_Elapsed; backgroundIllusionTimer.Enabled = true; #if !DEBUG #endif drawGraphics += DrawMovingBackground; drawGraphics += MapLoader.DrawGameFlares; drawGraphics += MapLoader.DrawLevelFloor; drawGraphics += MapLoader.DrawLevelObstacles; drawGraphics += player.UpdateGraphics; drawGraphics += UpdateTiles; drawGraphics += DrawShots; }
public static void InitializeController() { window = Program.MainWindow; // Subscribe to the notify event window.ViewNotification += Window_ViewNotification; player = Player.PlayerInstance; player.Initialize(); // Lazy initialization of projectile pool projectilePool = ProjectilePool.Instance; projectilePool.Initialize(); /*for (int i = 0; i < MapLoader.MonstersCount; i++) { IndexPair startPoint = new IndexPair(MapLoader.Monsters[i].StartPoint.X, MapLoader.Monsters[i].StartPoint.Y); IndexPair endPoint = new IndexPair(MapLoader.Monsters[i].EndPoint.X, MapLoader.Monsters[i].EndPoint.Y); Monster mon = new Monster(startPoint, endPoint); movingObjects.Add(mon); }*/ for (int i = 0; i < MapLoader.BombsCount; i++) { IndexPair start = new IndexPair(MapLoader.Bombs[i].StartPoint.X, MapLoader.Bombs[i].StartPoint.Y); BombA bomb = new BombA(start); constantObjects.Add(bomb); } for (int i = 0; i < MapLoader.CoinsCount; i++) { IndexPair start = new IndexPair(MapLoader.Coins[i].StartPoint.X, MapLoader.Coins[i].StartPoint.Y); CoinGift coin = new CoinGift(start); constantObjects.Add(coin); } for (int i = 0; i < MapLoader.BulletsCount; i++) { IndexPair start = new IndexPair(MapLoader.Bullets[i].StartPoint.X, MapLoader.Bullets[i].StartPoint.Y); BulletGift bullet = new BulletGift(start); constantObjects.Add(bullet); } movingObjects.Add(player); backgroundIllusionTimer.Interval = 100; backgroundIllusionTimer.Elapsed += BackgroundIllusionTimer_Elapsed; backgroundIllusionTimer.Enabled = true; #if !DEBUG #endif drawGraphics += DrawMovingBackground; drawGraphics += MapLoader.DrawGameFlares; drawGraphics += MapLoader.DrawLevelFloor; drawGraphics += MapLoader.DrawLevelObstacles; drawGraphics += player.UpdateGraphics; drawGraphics += UpdateTiles; drawGraphics += DrawShots; }