protected override void Draw(DrawingHandle handle)
        {
            if (_parallaxTexture == null)
            {
                return;
            }

            var(sizeX, sizeY) = _parallaxTexture.Size;
            var(posX, posY)   = _eyeManager.ScreenToWorld(Vector2.Zero).ToWorld().Position;
            var(ox, oy)       = (Vector2i) new Vector2(-posX / Slowness, posY / Slowness);
            ox = MathHelper.Mod(ox, sizeX);
            oy = MathHelper.Mod(oy, sizeY);

            handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy));
            handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy));
            handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy - sizeY));
            handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy - sizeY));
        }