Example #1
0
        /// <summary>
        /// It creates a face of the cylinder
        /// </summary>
        private void GenerateCylinder()
        {
            var angle          = Alpha;
            var cylinderRadius = CylinderRadius;

            // create up vertex
            for (var i = 0; i < ApproksimationValue; i++)
            {
                var angleR = angle * (Math.PI / 180.0);
                var x      = cylinderRadius * Math.Cos(angleR);
                var z      = cylinderRadius * Math.Sin(angleR);
                var y      = UpCentexPosition;
                _upListVertex.Add(new Vertex(i, x + LeftCentexPosition, y, z, PointsType.Up));
                angle += Alpha;
            }

            var lastNumber = _upListVertex.Count - 1;

            _upListVertex.Add(new Vertex(lastNumber + 1, _upListVertex[0].X, _upListVertex[0].Y, _upListVertex[0].Z, PointsType.Up));

            // create down vertex
            var index = _upListVertex.Count - 1;

            foreach (var item in _upListVertex)
            {
                _downListVertex.Add(new Vertex(index += 1, item.X, item.Y + CylinderHeigth, item.Z, PointsType.Down));
            }

            _facetLsit = (IList <IFacet>)DrawingFaces.GenerateFacets(_upListVertex, _downListVertex, nameof(Cylinder));
        }
        /// <summary>
        /// Create parallelepiped faces
        /// </summary>
        private void InitializationVertex()
        {
            var startPointX = LeftCentexPosition - (Width / 2);
            var startPointY = UpCenterPosition;
            var startPointZ = -Length / 2;

            _upListVertex = new List <IVertex>()
            {
                new Vertex
                {
                    Number    = 1,
                    X         = startPointX,
                    Y         = startPointY,
                    Z         = startPointZ,
                    PointType = PointsType.Up
                },
                new Vertex
                {
                    Number    = 2,
                    X         = startPointX,
                    Y         = startPointY,
                    Z         = startPointZ + Length,
                    PointType = PointsType.Up
                },
                new Vertex
                {
                    Number    = 3,
                    X         = startPointX + Width,
                    Y         = startPointY,
                    Z         = startPointZ + Length,
                    PointType = PointsType.Up
                },
                new Vertex
                {
                    Number    = 4,
                    X         = startPointX + Width,
                    Y         = startPointY,
                    Z         = startPointZ,
                    PointType = PointsType.Up
                },
                new Vertex
                {
                    Number    = 5,
                    X         = startPointX,
                    Y         = startPointY,
                    Z         = startPointZ,
                    PointType = PointsType.Up
                }
            };

            var index = _upListVertex.Count - 1;

            foreach (var item in _upListVertex)
            {
                _downListVertex.Add(new Vertex(index += 1, item.X, item.Y + Heigth, item.Z, PointsType.Down));
            }

            _facetLsit = (IList <IFacet>)DrawingFaces.GenerateFacets(_upListVertex, _downListVertex, nameof(Parallelepiped));
        }