public void TestSampleHasLifetimeEndWithInitialClockTime() { GameplayClockContainer gameplayContainer = null; DrawableStoryboardSample sample = null; AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); working.LoadTrack(); Add(gameplayContainer = new MasterGameplayClockContainer(working, 1000, true) { IsPaused = { Value = true }, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) } }); }); AddStep("start time", () => gameplayContainer.Start()); AddUntilStep("sample not played", () => !sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); }
public void TestSamplePlaybackAtZero() { GameplayClockContainer gameplayContainer = null; DrawableStoryboardSample sample = null; AddStep("create container", () => { Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty <Mod>(), 0)); gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) { Clock = gameplayContainer.GameplayClock }); }); AddStep("start time", () => gameplayContainer.Start()); AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue); }
public void TestSamplePlaybackAtZero() { GameplayClockContainer gameplayContainer = null; DrawableStoryboardSample sample = null; AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); working.LoadTrack(); Add(gameplayContainer = new GameplayClockContainer(working, 0)); gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) { Clock = gameplayContainer.GameplayClock }); }); AddStep("start time", () => gameplayContainer.Start()); AddUntilStep("sample played", () => sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); }