Example #1
0
        /// <summary>
        /// Запуск игры
        /// </summary>
        public JsonResult Start(string settings)
        {
            GameState gameState = new GameState();

            var gameSettings = JsonHelper.DeserialiazeWithType <GameSettings>(settings);


            IPlayer[] gamePlayers = new IPlayer[4];
            int       index       = 0;

            foreach (var pl in gameSettings.players)
            {
                switch (pl)
                {
                case "robot":
                    gamePlayers[index++] = new SmartPlayer();
                    break;

                case "human":
                    gamePlayers[index++] = new WebHumanPlayer();
                    break;

                default:
                    gamePlayers[index++] = new SmartPlayer2();
                    break;
                }
            }

            while (index < 4)
            {
                gamePlayers[index++] = new SmartPlayer();
            }

            if (!gameSettings.mapId.HasValue)
            {
                gameSettings.mapId = new Random().Next();
            }

            gameState.board = new Board(gamePlayers, gameSettings.mapId.Value);
            gameState.game  = new Game(gamePlayers, gameState.board);

            Session["test"] = gameState;

            var service = new DrawService();
            var map     = service.Map(gameState.board);

            return(Json(new {
                gamename = "test",
                map = map,
                mapId = gameSettings.mapId.Value,
                stat = service.GetStatistics(gameState.game)
            }));
        }
Example #2
0
        /// <summary>
        /// Ход игры
        /// </summary>
        public JsonResult Turn(int?turnNum)
        {
            GameState gameState = Session["test"] as GameState;

            if (gameState == null)
            {
                return(Json(new { error = true }));
            }

            string prevBoardStr = JsonHelper.SerialiazeWithType(gameState.board);

            if (gameState.game.CurrentPlayer is WebHumanPlayer)
            {
                if (turnNum.HasValue)
                {
                    gameState.game.CurrentPlayer.SetHumanMove(turnNum.Value);
                    gameState.game.Turn();
                }
                else
                {
                    // если пользователь не сделал выбор, то перезапрашиваем ход
                }
            }
            else
            {
                gameState.game.Turn();
            }

            var prevBoard = JsonHelper.DeserialiazeWithType <Board>(prevBoardStr);

            var service = new DrawService();

            return(Json(new {
                changes = service.Draw(gameState.board, prevBoard),
                stat = service.GetStatistics(gameState.game),
                moves = service.GetAvailableMoves(gameState.game)
            }));
        }