private void drawTexture_right(DrawScreen newObject, int gapItems, int sizeItem)
    {
        newObject.setWidthTexture(sizeItem);
        numberItem_Right++;
        sumWidth_Right += newObject.getWidthTexture();

        int posX = Screen.width - sumWidth_Right - gapItems - gapItems*(numberItem_Right - 1);
        int posY = Screen.height - gapItems - sizeItem;

        GUI.DrawTexture(new Rect(posX, posY, newObject.getWidthTexture(), sizeItem), newObject.getMyTexture(), ScaleMode.ScaleToFit, true);
    }