float[] matShininess = { 20.0f }; //선명도. 오브젝트 표면 반짝임 정도 #endregion public ObjDraw(GLControl glControl, ViewInfo viewInfo, DrawRefInfo drawRefInfo) { this.glControl = glControl; this.viewInfo = viewInfo; this.drawRefInfo = drawRefInfo; this.lineDraw = new LineDraw(); }
public MainForm() { InitializeComponent(); viewInfo = new ViewInfo(); drawRefInfo = new DrawRefInfo(); objDraw = new ObjDraw(this.glControl, viewInfo, drawRefInfo); mouseEvent = new MouseEvent(this.glControl, viewInfo, drawRefInfo); keyEvent = new KeyEvent(this.glControl, viewInfo); }
public MouseEvent(GLControl GLControl, ViewInfo viewInfo, DrawRefInfo drawRefInfo) { this.glControl = GLControl; this.viewInfo = viewInfo; this.drawRefInfo = drawRefInfo; }