private static void DrawAchievement(SpriteBatch sb, ref Vector2 center, DrawCache ach) { float alpha = ach.Alpha; if (alpha > 0f) { string title = ach.Title; Vector2 center2 = center; Vector2 value = Main.fontItemStack.MeasureString(title); float num = ach.Scale * 1.1f; Rectangle r = Utils.CenteredRectangle(center2, (value + new Vector2(58f, 10f)) * num); Vector2 mouseScreen = Main.MouseScreen; bool flag = r.Contains(mouseScreen.ToPoint()); Color c = flag ? (new Color(64, 109, 164) * 0.75f) : (new Color(64, 109, 164) * 0.5f); Utils.DrawInvBG(sb, r, c); float num2 = num * 0.3f; Color value2 = new Color(Main.mouseTextColor, Main.mouseTextColor, (int)Main.mouseTextColor / 5, Main.mouseTextColor); Vector2 vector = r.Right() - Vector2.UnitX * num * (12f + num2 * (float)ach.Frame.Width); sb.Draw(AchievementsTexture, vector, ach.Frame, Color.White * alpha, 0f, new Vector2(0f, ach.Frame.Height / 2), num2, SpriteEffects.None, 0f); sb.Draw(AchievementsTextureBorder, vector, null, Color.White * alpha, 0f, new Vector2(0f, ach.Frame.Height / 2), num2, SpriteEffects.None, 0f); Utils.DrawBorderString(sb, title, vector - Vector2.UnitX * 10f, value2 * alpha, num * 0.9f, 1f, 0.4f); if (flag) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeft && Main.mouseLeftRelease) { AchievementsUI.OpenAndGoto(ach.theAchievement); ach.TimeLeft = 0; } } } ach.ApplyHeight(ref center); }
/// <summary> /// Compiles the grid's geometry from the given <see cref="Pen"/> and overall dimensions into a <see cref="DrawCache"/> object. /// </summary> /// <param name="pen">The <see cref="Pen"/> to render the grid's lines with.</param> /// <param name="left">The ledge edge of the grid.</param> /// <param name="top">The top edge of the grid.</param> /// <param name="width">The width of the grid.</param> /// <param name="height">The height of the grid.</param> /// <returns>A <see cref="DrawCache"/> with the compiled geometry.</returns> /// <remarks>Only the most recently compiled <see cref="DrawCache"/> is valid for any given <see cref="Grid"/>.</remarks> public DrawCache Compile(Pen pen, float left, float top, float width, float height) { short vIndex = 0; short iIndex = 0; float w2 = pen.Width / 2; for (int y = 0; y <= _rows; y++) { for (int x = 0; x <= _columns; x++) { float px = left + (width / _columns) * x; float py = top + (height / _rows) * y; AddVertex(_vertexBuffer, vIndex + 0, px - w2, py - w2, pen.ColorAt(0, 0, 0)); AddVertex(_vertexBuffer, vIndex + 1, px + w2, py - w2, pen.ColorAt(0, 0, 0)); AddVertex(_vertexBuffer, vIndex + 2, px - w2, py + w2, pen.ColorAt(0, 0, 0)); AddVertex(_vertexBuffer, vIndex + 3, px + w2, py + w2, pen.ColorAt(0, 0, 0)); AddQuad(_indexBuffer, iIndex, vIndex); vIndex += 4; iIndex += 6; } } for (int y = 0; y < _rows; y++) { for (int x = 0; x <= _columns; x++) { int baseV1 = (y * (_columns + 1) + x) * 4; int baseV2 = ((y + 1) * (_columns + 1) + x) * 4; AddQuad(_indexBuffer, iIndex, (short)(baseV1 + 2), (short)(baseV1 + 3), (short)(baseV2 + 0), (short)(baseV2 + 1)); iIndex += 6; } } for (int y = 0; y <= _rows; y++) { for (int x = 0; x < _columns; x++) { int baseV1 = (y * (_columns + 1) + x) * 4; int baseV2 = baseV1 + 4; AddQuad(_indexBuffer, iIndex, (short)(baseV1 + 1), (short)(baseV2 + 0), (short)(baseV1 + 3), (short)(baseV2 + 2)); iIndex += 6; } } _serial[0]++; DrawCache cache = new DrawCache(); cache.AddUnit(new GridCacheUnit(_vertexBuffer, _indexBuffer, pen.Brush.Texture, _serial)); return(cache); }
public override void OnEnter() { var penWidth = 6.0f; Pen pen = new Pen(new Microsoft.Xna.Framework.Color(Microsoft.Xna.Framework.Color.Blue, 92), penWidth); var bounds = VisibleBoundsWorldspace; var size = bounds.Size; var width = size.Width - penWidth; var height = size.Height - penWidth; //_cache = new Grid(12, 10).Compile(pen, 3, 3, 30 * 12, 30 * 10); _cache = new Grid(12, 10).Compile(pen, penWidth / 2, penWidth / 2, width, height); base.OnEnter(); }
/// <summary> /// Compiles the grid's geometry from the given <see cref="Pen"/> and overall dimensions into a <see cref="DrawCache"/> object. /// </summary> /// <param name="pen">The <see cref="Pen"/> to render the grid's lines with.</param> /// <param name="left">The ledge edge of the grid.</param> /// <param name="top">The top edge of the grid.</param> /// <param name="width">The width of the grid.</param> /// <param name="height">The height of the grid.</param> /// <returns>A <see cref="DrawCache"/> with the compiled geometry.</returns> /// <remarks>Only the most recently compiled <see cref="DrawCache"/> is valid for any given <see cref="Grid"/>.</remarks> public DrawCache Compile (Pen pen, float left, float top, float width, float height) { short vIndex = 0; short iIndex = 0; float w2 = pen.Width / 2; for (int y = 0; y <= _rows; y++) { for (int x = 0; x <= _columns; x++) { float px = left + (width / _columns) * x; float py = top + (height / _rows) * y; AddVertex(_vertexBuffer, vIndex + 0, px - w2, py - w2, pen.ColorAt(0, 0, 0)); AddVertex(_vertexBuffer, vIndex + 1, px + w2, py - w2, pen.ColorAt(0, 0, 0)); AddVertex(_vertexBuffer, vIndex + 2, px - w2, py + w2, pen.ColorAt(0, 0, 0)); AddVertex(_vertexBuffer, vIndex + 3, px + w2, py + w2, pen.ColorAt(0, 0, 0)); AddQuad(_indexBuffer, iIndex, vIndex); vIndex += 4; iIndex += 6; } } for (int y = 0; y < _rows; y++) { for (int x = 0; x <= _columns; x++) { int baseV1 = (y * (_columns + 1) + x) * 4; int baseV2 = ((y + 1) * (_columns + 1) + x) * 4; AddQuad(_indexBuffer, iIndex, (short)(baseV1 + 2), (short)(baseV1 + 3), (short)(baseV2 + 0), (short)(baseV2 + 1)); iIndex += 6; } } for (int y = 0; y <= _rows; y++) { for (int x = 0; x < _columns; x++) { int baseV1 = (y * (_columns + 1) + x) * 4; int baseV2 = baseV1 + 4; AddQuad(_indexBuffer, iIndex, (short)(baseV1 + 1), (short)(baseV2 + 0), (short)(baseV1 + 3), (short)(baseV2 + 2)); iIndex += 6; } } _serial[0]++; DrawCache cache = new DrawCache(); cache.AddUnit(new GridCacheUnit(_vertexBuffer, _indexBuffer, pen.Brush.Texture, _serial)); return cache; }
public override void Setup(GraphicsDevice device) { Pen pen = new Pen(new Color(Color.Blue, 92), 6); _cache = new Grid(12, 10).Compile(pen, 30, 30, 30 * 12, 30 * 10); }