//重置函数
 public void ResetWraper()
 {
     CommandType            = -1;
     StartTime              = (float)0;
     DurationTime           = (float)0;
     CreateObjectType       = 0;
     CreateNPCid            = -1;
     CreateNpcTransform     = new DramaModuleTransformWraperV1();
     Trigger                = false;
     SubtitleStyle          = 0;
     SubtitleID             = -1;
     SubtitleTargetType     = 0;
     SubtitleTargetConfigId = -1;
     TranslatePostion       = new DramaModuleV3WraperV1();
     TranslateTime          = (float)0;
     TranslateCurve         = 0;
     TranslateTargetType    = 0;
     TranslateTargetId      = -1;
     SkillId                = -1;
     SkllTargetId           = -1;
     SkillPostion           = new DramaModuleV3WraperV1();
     SkillTargetType        = 0;
     MusicFileName          = "";
     SoundFileName          = "";
     CameraPointType        = 0;
     CameraPoints           = new List <DramaModuleCameraPointWraperV1>();
     FreeType               = 0;
 }
 //重置函数
 public void ResetWraper()
 {
     Pos   = new DramaModuleV3WraperV1();
     Angle = new DramaModuleV3WraperV1();
     Time  = (float)0;
 }
 //构造函数
 public DramaModuleCameraPointWraperV1()
 {
     Pos   = new DramaModuleV3WraperV1();
     Angle = new DramaModuleV3WraperV1();
     Time  = (float)0;
 }
 //重置函数
 public void ResetWraper()
 {
     Postion  = new DramaModuleV3WraperV1();
     Rotation = new DramaModuleV3WraperV1();
     Scale    = new DramaModuleV3WraperV1();
 }
 //构造函数
 public DramaModuleTransformWraperV1()
 {
     Postion  = new DramaModuleV3WraperV1();
     Rotation = new DramaModuleV3WraperV1();
     Scale    = new DramaModuleV3WraperV1();
 }