//重置函数 public void ResetWraper() { CommandType = -1; StartTime = (float)0; DurationTime = (float)0; CreateObjectType = 0; CreateNPCid = -1; CreateNpcTransform = new DramaModuleTransformWraperV1(); Trigger = false; SubtitleStyle = 0; SubtitleID = -1; SubtitleTargetType = 0; SubtitleTargetConfigId = -1; TranslatePostion = new DramaModuleV3WraperV1(); TranslateTime = (float)0; TranslateCurve = 0; TranslateTargetType = 0; TranslateTargetId = -1; SkillId = -1; SkllTargetId = -1; SkillPostion = new DramaModuleV3WraperV1(); SkillTargetType = 0; MusicFileName = ""; SoundFileName = ""; CameraPointType = 0; CameraPoints = new List <DramaModuleCameraPointWraperV1>(); FreeType = 0; }
//重置函数 public void ResetWraper() { Pos = new DramaModuleV3WraperV1(); Angle = new DramaModuleV3WraperV1(); Time = (float)0; }
//构造函数 public DramaModuleCameraPointWraperV1() { Pos = new DramaModuleV3WraperV1(); Angle = new DramaModuleV3WraperV1(); Time = (float)0; }
//重置函数 public void ResetWraper() { Postion = new DramaModuleV3WraperV1(); Rotation = new DramaModuleV3WraperV1(); Scale = new DramaModuleV3WraperV1(); }
//构造函数 public DramaModuleTransformWraperV1() { Postion = new DramaModuleV3WraperV1(); Rotation = new DramaModuleV3WraperV1(); Scale = new DramaModuleV3WraperV1(); }