public void GetArmorBaseMarketPrice_NullEnchantments_Throws() { // Arrange double baseCost = 200; IEnchantmentAggregator <IArmorEnchantment, Core.Domain.Items.Armor.Armor> enchantments = null; var color = DragonhideColor.Black; // Act TestDelegate getPrice = () => Dragonhide.GetArmorBaseMarketPrice(baseCost, enchantments, color); // Assert Assert.Throws <ArgumentNullException>(getPrice); }
public void GetArmorBaseMarketPrice_NoEnchantments() { // Arrange double baseCost = 200; var enchantments = Mock.Of <IEnchantmentAggregator <IArmorEnchantment, Core.Domain.Items.Armor.Armor> >(); var color = DragonhideColor.Black; // Act var dragonhidePrice = Dragonhide.GetArmorBaseMarketPrice(baseCost, enchantments, color); // Assert Assert.AreEqual(700, dragonhidePrice, "700 = (200 base + 150 masterwork) * (2 dragonhide)"); }
/// <summary> /// Use this constructor for full plate made of dragonhide. /// Initializes a new instance of the <see cref="T:Core.Domain.Items.Armor.Paizo.CoreRulebook.FullPlate"/> class. /// </summary> /// <param name="size">The size of character this armor is designed for.</param> /// <param name="color">The color of the dragonhide.</param> public FullPlate(SizeCategory size, DragonhideColor color) : base(baseArmorBonus: BASE_ARMOR_BONUS, materialHardness: Dragonhide.Hardness) { this.IsMasterwork = true; this.MasterworkIsToggleable = false; this.ArmorCheckPenalty = () => StandardArmorCheckPenaltyCalculation(ARMOR_CHECK_PENALTY); this.MaximumDexterityBonus = () => MAX_DEX_BONUS; this.MundaneName = () => new INameFragment[] { new NameFragment($"{ color } Dragonhide", Dragonhide.WebAddress), StandardName }; this.MundaneMarketPrice = () => Dragonhide.GetArmorBaseMarketPrice(MarketValueScaledBySize(size, PRICE), this.Enchantments, color); this.Weight = () => WeightScaledBySize(size, WEIGHT); }
/// <summary> /// Use this constructor when the shield is to be made from Dragonhide. /// Initializes a new instance of the <see cref="T:Core.Domain.Items.Shields.Paizo.CoreRulebook.HeavyShield"/> class. /// </summary> /// <param name="size">The size of character this shield is intended to be used by.</param> /// <param name="color">The color of dragonhide this shield is crafted from.</param> /// <exception cref="System.ComponentModel.InvalidEnumArgumentException">Thrown when an argument is a nonstandard enum.</exception> public HeavyShield(SizeCategory size, DragonhideColor color) : base(armorClassBonus: ARMOR_BONUS, materialInchesOfThickness: InchesOfThicknessScaledBySize(size, 3f / 2f), materialHitPointsPerInch: Dragonhide.HitPointsPerInch, materialHardness: Dragonhide.Hardness) { this.IsMasterwork = true; this.MasterworkIsToggleable = false; this.ArmorCheckPenalty = () => this.StandardArmorCheckPenaltyCalculation(BASE_ARMOR_CHECK_PENALTY); this.MundaneMarketPrice = () => Dragonhide.GetShieldBaseMarketPrice(MarketValueScaledBySize(size, WOOD_PRICE), this.Enchantments, color); this.Weight = () => WeightScaledBySize(size, WOOD_WEIGHT); this.MundaneName = () => new INameFragment[] { new NameFragment($"{ color } Dragonhide", Dragonhide.WebAddress), StandardShieldName }; }
public void GetArmorBaseMarketPrice_BlackAcidResistanceImproved() { // Arrange double baseCost = 200; var mockEnchantments = new Mock <IEnchantmentAggregator <IArmorEnchantment, Core.Domain.Items.Armor.Armor> >(); mockEnchantments.Setup(e => e.GetEnchantments()) .Returns(new IArmorEnchantment[] { new AcidResistance(EnergyResistanceMagnitude.Improved) }); var color = DragonhideColor.Black; // Act var dragonhidePrice = Dragonhide.GetArmorBaseMarketPrice(baseCost, mockEnchantments.Object, color); // Assert Assert.AreEqual(-9800, dragonhidePrice, "-9800 = [(200 base + 150 masterwork) * (2 dragonhide)] - (42000 energy resistance * 25% discount)"); }
/// <summary> /// Use this constructor when the shield is to be made from Dragonhide. /// Initializes a new instance of the <see cref="T:Core.Domain.Items.Shields.Paizo.CoreRulebook.TowerShield"/> class. /// </summary> /// <param name="size">The size of character this shield is intended to be used by.</param> /// <param name="color">The dominant material the shield is crafted from.</param> public TowerShield(SizeCategory size, DragonhideColor color) : base(armorClassBonus: ARMOR_BONUS, materialInchesOfThickness: InchesOfThicknessScaledBySize(size, INCHES_OF_THICKNESS), materialHitPointsPerInch: Dragonhide.HitPointsPerInch, materialHardness: Dragonhide.Hardness) { this.IsMasterwork = true; this.MasterworkIsToggleable = false; this.ArmorCheckPenalty = () => this.StandardArmorCheckPenaltyCalculation(BASE_ARMOR_CHECK_PENALTY); this.MundaneMarketPrice = () => Dragonhide.GetShieldBaseMarketPrice(MarketValueScaledBySize(size, WOOD_PRICE), this.Enchantments, color); this.Weight = () => WeightScaledBySize(size, WOOD_WEIGHT); this.MundaneName = () => new INameFragment[] { new NameFragment($"{ color } Dragonhide", Dragonhide.WebAddress), StandardShieldName }; // Tower shields apply a maximum dexterity bonus to AC this.OnApplied += (sender, e) => { e.Character?.ArmorClass?.MaxKeyAbilityScore?.Add(this.GetMaximumDexterityBonus); }; // Tower shields inflict a -2 penalty to melee attack rolls this.OnApplied += (sender, e) => { e.Character?.AttackBonuses?.GenericMeleeAttackBonus?.Penalties?.Add(() => 2); }; }