Example #1
0
    // Use this for initialization
    void Start()
    {
        //Set Healthbar
        currentHealth       = maxHealth;
        healthFillTransform = healthFill.GetComponent <RectTransform>();
        damageFillTransform = damageFill.GetComponent <RectTransform>();
        healthFillScaleX    = healthFillTransform.localScale.x;
        healthFillScaleY    = healthFillTransform.localScale.y;
        //Set Healthbar

        ballCooldown = 0;
        ballAttackSprites.SetRect();
        playerIndex = GetComponent <DragonManager>().playerIndex;

        //Find enemy dragon
        GameObject[] dragons = GameObject.FindGameObjectsWithTag("Player");
        foreach (GameObject d in dragons)
        {
            if (d.GetComponent <DragonManager>().playerIndex != playerIndex)
            {
                enemyDragon = d.transform;
            }
        }
        enemyStats = enemyDragon.GetComponent <DragonStats>();
        device     = InputManager.Devices[playerIndex];
    }
Example #2
0
    public float leftStickXValue = 0.1f;         //The value of the left stick X at which the dragon will 'bank'.



    // Use this for initialization
    void Start()
    {
        flyController     = GetComponent <DragonControllerFly>();
        groundController  = GetComponent <DragonControllerGround>();
        idleFlyController = GetComponent <DragonControllerIdleFly>();
        stats             = GetComponent <DragonStats>();
        rb       = GetComponent <Rigidbody>();
        animator = GetComponent <Animator>();

        flyController.enabled     = false;
        idleFlyController.enabled = true;
        groundController.enabled  = false;

        //if (InputManager.Devices.Count <= playerIndex)
        //{
        //    return;
        //}
        device = InputManager.Devices[playerIndex];
    }