//Transform bars; public void Awake() { if (BarsPrefab) { // bars = Instantiate(BarsPrefab, transform.position + BarsPosition, Quaternion.identity, transform); } lifePoints = maxLife; fuelPoints = maxFuel; rigid = GetComponent <Rigidbody> (); DSA = GetComponent <DragonSensesAnalizator> (); if (rigid == null) { Debug.LogError("There is no rigidbody!"); } }
void Awake() { patrol.Awake(this); attack.Awake(this); collect.Awake(this); nest.Awake(this); rest.Awake(this); sqrSizeOfTest = sizeOfTest * sizeOfTest; DAT.dragon = DM.transform; DS.transform.SetParent(DM.transform); curve = transform.parent.gameObject.AddComponent <BezierCurve> (); DSA = DM.GetComponent <DragonSensesAnalizator> (); }