static public void SetPhysInterpolation(GameObject body, bool interpolate)
    {
        if (GlobalSettings.renderingBodyAndBones && interpolate)
        {
            body.GetComponent <Rigidbody>().interpolation = RigidbodyInterpolation.Interpolate;
        }
        else
        {
            body.GetComponent <Rigidbody>().interpolation = RigidbodyInterpolation.None;
        }

        DragonScript scr = body.gameObject.GetComponent <DragonScript>();

        foreach (Rigidbody obj in scr.wingSet.segments)
        {
            if (obj != null)
            {
                if (GlobalSettings.renderingBodyAndBones && interpolate)
                {
                    obj.GetComponent <Rigidbody>().interpolation = RigidbodyInterpolation.Interpolate;
                }
                else
                {
                    obj.GetComponent <Rigidbody>().interpolation = RigidbodyInterpolation.None;
                }
            }
        }
    }
    public static void EvaluateSample(GameObject body, DragonScript scr, float wingSurface, float[] performanceOfChromosomes)
    {
        EvaluatedPhenotype evaluationData = new EvaluatedPhenotype(scr.wingSet.phenotype, body.transform.position.y, wingSurface, performanceOfChromosomes);

        evaluationData.AddToList(evaluatedPhenotypesGood, evaluatedPhenotypesBad);

        RemoveSample(body, scr);
    }
    static public void DestroyWing(GameObject body)
    {
        DragonScript scr = body.GetComponent <DragonScript>();

        activeWings.Remove(scr.wingSet);
        scr.wingSet.Destroy();
        scr.wingSet = null;
    }
    // Use this for initialization
    void Start()
    {
        dragonTransform = (Transform)this.GetComponent(typeof(Transform));
        dragonRenderer  = (Renderer)this.GetComponent <Renderer>();
        dragonBody      = (Rigidbody)this.GetComponent(typeof(Rigidbody));
        dragonScr       = (DragonScript)this.GetComponent(typeof(DragonScript));

        inAITest = (Global.GetCurrentScene() == Global.mainAIScene);
    }
    public static void RemoveSample(GameObject body, DragonScript scr)
    {
        freeIndices.Add(scr.index);

        population.Remove(body);
        Destroy(body);

        testedSamples++;

        Global.AIControlerScr.GeneratePhenotypes(readyPhenotypes, freeIndices);

        AddPossibleSamples();
    }
    // Turns the population into readyPhenotypes to "save" them when the have to be destroyed for switching into TestMode.
    public static void SaveAndDestroyPopulation()
    {
        freeIndices.Clear();

        for (int i = 0; i < population.Count; i++)
        {
            DragonScript scr = population[i].GetComponent <DragonScript>();
            readyPhenotypes.Add(scr.wingSet.phenotype);
            Destroy(population[i]);
            freeIndices.Add(i);
        }

        population.Clear();
    }
Example #7
0
    // Use the prefab to instantiate an actual body of the sample (the block at the middle)
    static public GameObject CreateDragon(Phenotype type, Vector3 startPosition, Quaternion startRotation, int index)
    {
        // Create new body
        GameObject body = (GameObject)Instantiate(DragonBody, startPosition, startRotation);

        DragonScript scr = body.gameObject.GetComponent <DragonScript>();

        scr.index = index;

        // Create and atatch a wing
        AttachWing(body, type);

        return(body);
    }
Example #8
0
 private void renderDragons()
 {
     foreach (Dragon d in currentRoom.dragons)
     {
         GameObject obj;
         if (d is Dragon)
         {
             obj = Instantiate(dragonPrefab);
             DragonScript cs = obj.GetComponent <DragonScript>();
             cs.myDragon = d;
             cs.main     = this;
             roomStuff.Add(obj);
         }
     }
 }
    // Renderings etting function for a certain object
    static public void SetBodyAndBonesRendering(GameObject body, bool render)
    {
        // Set render for main body
        body.GetComponent <Renderer>().enabled     = render;
        body.GetComponent <MeshRenderer>().enabled = render;


        // Set render for wing bones
        DragonScript scr = body.gameObject.GetComponent <DragonScript>();

        foreach (Rigidbody obj in scr.wingSet.segments)
        {
            if (obj != null)
            {
                if (render && GlobalSettings.physInterpolate)
                {
                    obj.GetComponent <Rigidbody>().interpolation = RigidbodyInterpolation.Interpolate;
                }
                else
                {
                    obj.GetComponent <Rigidbody>().interpolation = RigidbodyInterpolation.None;
                }

                obj.GetComponent <Renderer>().enabled     = render;
                obj.GetComponent <MeshRenderer>().enabled = render;
            }
        }


        // Attach DragonVisualisation Script
        if (render)
        {
            if (body.GetComponent <DragonVisualisation>() == null)
            {
                body.AddComponent <DragonVisualisation>();
            }
        }
        else if (body.GetComponent <DragonVisualisation>() != null)
        {
            Destroy(body.GetComponent <DragonVisualisation>());
        }
    }
Example #10
0
		public void Start ()
		{	
			// initialize tables
			EventReader.GetInstance();
			ReactionReader.GetInstance();
			SequenceReader.GetInstance();
			AffectedActionReader.GetInstance();
			MoodPointsReader.GetInstance();
			ReactionTrackingReader.GetInstance();
			TutorialReader.GetInstance();
			
			ResponseManager.Instance.HideIcon();
			InstructionsManager.Instance.HideInstruction();
			
			// hold instance
			m_instance = this;
			
			//Load intro rocks
			m_introRock = Instantiate( Resources.Load( "AnimationTool/INTRO_ROCK" ) ) as GameObject;
			m_introRock.SetActive( false );
			
			// init anim controller utility
			GameObject cfController = GameObject.Find("CAREPLAY_NF_Controller") as GameObject;
			cfController.AddComponent<CarePlayNFController>();
			cfController.AddComponent<BiteItemController>();
			
			// init cam controller utility
			m_cameraController = GameObject.Find ("CAREPLAY_Cam_Controller").GetComponent<CameraRigController>();
			
			// init dragon
			m_petDragon = GameObject.FindGameObjectWithTag("PetDragon") as GameObject;
			m_petDragon.gameObject.AddComponent<DragonScript>();
			m_petDragon.gameObject.AddComponent<DragonAnimation>();
			m_petDragon.gameObject.AddComponent<Dragon>();
			m_petDragon.gameObject.AddComponent<JawCruncherStateController>();

			m_jcController = m_petDragon.gameObject.GetComponent<JawCruncherStateController>();
			
			// init gestures
			m_mainCamera = GameObject.FindGameObjectWithTag("MainCamera").gameObject;
			m_mainCamera.AddComponent<GestureManager>();
			m_gestureManager = Camera.mainCamera.gameObject.GetComponent<GestureManager>();
			m_gestureManager.g_pettingListener = this.GestureListener;
			m_gestureManager.SetPettingDelegate(this);
			CameraController.Instance.SetPettingDelegate(this);
			//m_gestureManager.DisableGestures();
			
			// init bridge items
			m_sheepManager 			= GameObject.Find("SheepManager").GetComponent<SheepManager>();
			m_sheepManager.InitializeSheep();
			
			// init dragon collider
			GameObject HeadCollider = (GameObject)Resources.Load("Prefabs/Petting/DragonColliders/HeadCollider");
			GameObject BodyCollider = (GameObject)Resources.Load("Prefabs/Petting/DragonColliders/BodyCollider");
			m_dragonHeadCollider 	= GameObject.Instantiate(HeadCollider) as GameObject;
			m_dragonBodyCollider 	= GameObject.Instantiate(BodyCollider) as GameObject;
			
			m_dragonHeadCollider.transform.parent = m_petDragon.transform.Find("joint_Spine/joint_Neck/joint_Head").transform;
			m_dragonHeadCollider.name = "HeadCollider";
			m_dragonHeadCollider.transform.localPosition 	= new Vector3(-0.00785967f, -0.03883493f, 0.2275544f);
			m_dragonHeadCollider.transform.localRotation 	= Quaternion.Euler(new Vector3(335.4119f, 184.195f, 1.887401f));
			m_dragonHeadCollider.transform.localScale 		= new Vector3(0.6969064f, 0.4911779f, 1.063113f);
			m_dragonBodyCollider.transform.parent = m_petDragon.transform.Find("joint_Spine").transform;
			m_dragonBodyCollider.name = "BodyCollider";
			m_dragonBodyCollider.transform.localPosition 	= new Vector3(0.0176101f, -0.2866409f, -0.8635432f);
			m_dragonBodyCollider.transform.localRotation 	= Quaternion.Euler(new Vector3(270.0f, 180.0f, 0.0f));
			//m_dragonBodyCollider.transform.localScale 		= new Vector3(1.043613f, 1.421112f, 1.043613f);
			
			//init camera focus point
			m_cameraFocusPoint = new GameObject ( "FocusPoint" );
			m_cameraFocusPoint.tag = "ToothlessFocusPoint";
			GameObject toothlessAxis = GameObject.Find("joint_Spine");
			m_cameraFocusPoint.transform.parent = toothlessAxis.transform;
			m_cameraFocusPoint.transform.position = toothlessAxis.transform.position;
			m_cameraFocusPoint.transform.rotation = Quaternion.identity;
			
			//Sound audio source container
			m_headSoundContainer = new GameObject( "SoundContainer_Head" );
			m_headSoundContainer.transform.parent = toothlessAxis.transform;
			m_headSoundContainer.transform.position = toothlessAxis.transform.position;
			m_headSoundContainer.transform.rotation = Quaternion.identity;
			
			m_bodySoundContainer = new GameObject( "SoundContainer_Body" );
			m_bodySoundContainer.transform.parent = toothlessAxis.transform;
			m_bodySoundContainer.transform.position = toothlessAxis.transform.position;
			m_bodySoundContainer.transform.rotation = Quaternion.identity;
			
			m_headAndBodySoundContainer = new GameObject( "SoundContainer_HeadAndBody" );
			m_headAndBodySoundContainer.transform.parent = toothlessAxis.transform;
			m_headAndBodySoundContainer.transform.position = toothlessAxis.transform.position;
			m_headAndBodySoundContainer.transform.rotation = Quaternion.identity;
			
			// Camera Look Points
			GameObject cHead		  		= new GameObject( "CamPlayerHead" );
			GameObject cBody		  		= new GameObject( "CamPlayerBody" );
			GameObject cLeft		  		= new GameObject( "CamPlayerLeft" );
			GameObject cRight				= new GameObject( "CamPlayerRight" );
			
			cHead.tag 				  		= "CamPlayerHead";
			cBody.tag 				  		= "CamPlayerBody";
			cLeft.tag 				  		= "CamPlayerLeft";
			cRight.tag 				  		= "CamPlayerRight";
			
			cHead.transform.parent 			= m_mainCamera.gameObject.transform;
			cBody.transform.parent 			= m_mainCamera.gameObject.transform;
			cLeft.transform.parent 			= m_mainCamera.gameObject.transform;
			cRight.transform.parent 		= m_mainCamera.gameObject.transform;
			
			cHead.transform.localPosition 	= new Vector3( 0.0f, 0.30f, 0.0f );
			cBody.transform.localPosition 	= new Vector3( 0.0f, -0.30f, 0.0f );
			cLeft.transform.localPosition 	= new Vector3( -1.2f, 0.0f, 0.0f );
			cRight.transform.localPosition 	= new Vector3( 1.2f, 0.0f, 0.0f );
			
			cHead.transform.localScale 		= new Vector3( 0.001f, 0.001f, 0.001f );
			cBody.transform.localScale 		= new Vector3( 0.001f, 0.001f, 0.001f );
			cLeft.transform.localScale 		= new Vector3( 0.001f, 0.001f, 0.001f );
			cRight.transform.localScale 	= new Vector3( 0.001f, 0.001f, 0.001f );
			
			
			// Dragon Look Points
			GameObject lookL 				= new GameObject( "DLookL" );
			GameObject lookR 				= new GameObject( "DLookR" );
			
			lookL.tag						= "DLookL";
			lookR.tag						= "DLookR";
			
			lookL.transform.parent 			= m_petDragon.transform;
			lookL.transform.position 		= new Vector3( 3.50f, 2.00f, -1.00f );
			
			lookR.transform.parent 			= m_petDragon.transform;
			lookR.transform.position 		= new Vector3( -3.50f, 2.00f, -1.00f );
			
			// init ui
			m_uiRefs						= new Hashtable();
			m_carePlayUI 					= GameObject.Find("CareAndPlayHUD") as GameObject;
			m_carePlayUI.GetComponent<CareAndPlayHUD>();
			m_carePlayUI.GetComponent<GamePauseManager>().PauseCallBack = this.PauseGame;
			
			m_carePlayTab					= GameObject.Find("MainTab") as GameObject;
			
			m_uiManager						= m_carePlayUI.AddComponent<CarePlayUIManager>();
			m_uiManager.Initialize();
			m_uiManager.SetCB_Call(this.OnDragonCall);
			m_uiManager.SetCB_Book(this.OnBookOfDragon);
			m_uiManager.SetCB_Inventory(this.OnInventory);
			m_uiManager.SetCB_Inventory_Close(this.OnInventoryClose);
			m_uiManager.SetCB_Map(this.OnMap);
			m_uiManager.SetCB_Profile(this.OnProfile);
			m_uiManager.SetCB_Profile_Close(this.OnProfileClose);
			
			m_tabManager					= m_carePlayTab.GetComponent<CarePlayTabManager>();
			
			m_energyGauge 					= GameObject.Find("EnergyProgress") as GameObject;
			m_bondGauge						= GameObject.Find("BondProgress") as GameObject;
			m_energyBondUI					= GameObject.Find("EnergyBond") as GameObject;
			m_pauseUI						= GameObject.Find("PauseBTN") as GameObject;
			
			StatsManager.Instance.EnergyGauge	= m_energyGauge.GetComponent<EnergyProgress>();
			StatsManager.Instance.BondGauge		= m_bondGauge.GetComponent<BondProgress>();
			
			// UI finger tap
			m_uiFingerSingleTap				= GameObject.Find("SingleTapFinger") as GameObject;
			m_uiFingerDoubleTap 			= GameObject.Find("DoubleTapFinger") as GameObject;
			m_uiFingerHold					= GameObject.Find("HoldFinger") as GameObject;
			
			m_uiFingerSingleTap.transform.parent.localPosition = new Vector3( -6.043911e-05f, 319.0215f, 0f );
			
			m_uiFingerSingleTap.SetActive(false);
			m_uiFingerDoubleTap.SetActive(false);
			m_uiFingerHold.SetActive(false);
			
			// set inventory callbacks
			InventoryUIHandler.OnFeedingItemCallback 	= this.OnFeedingItem;
  			InventoryUIHandler.OnFetchingItemCallback 	= this.OnFetchingItem;
			InventoryUIHandler.OnCarePlayItemCallback 	= this.OnCarePlayItem;
			
			// set Hud Callback to enable gestures
			//m_carePlayUI.GetComponent<CareAndPlayHUD>().SetDialogCloseCB(m_gestureManager.EnableGestures);
			
			// init dragon animation controller
			m_dragonAnimScript = m_petDragon.gameObject.GetComponent<DragonScript>();
			m_dragonAnimScript.SetPettingDelegate(this);
			
			// init dragon animation
			m_dragonAnimation = m_petDragon.gameObject.GetComponent<DragonAnimation>();
			m_dragonAnimation.SetPettingDelegate(this);
			
			m_petDragon.GetComponent<JawCruncherStateController>().SetPettingDelegate( this );
			
			// init dragon animation tool
			DragonAnimationQueue.getInstance().SetDAnim(m_petDragon.gameObject.GetComponent<DragonAnimation>());
			DragonAnimationQueue.getInstance().SetPettingDelegate(this);
			
			// initialize DragonStateMachine
			m_dragonStateMachine = m_petDragon.gameObject.GetComponent<Dragon>();
			m_dragonStateMachine.SetPettingDelegate(this);
			m_dragonStateMachine.Initialize();
			
			// initialize DragonScript
			m_dragonAnimScript.Initialize();
			
			// Setup Pausables
			m_petDragon.AddComponent<Pausable>();
			m_mainCamera.AddComponent<Pausable>();
			
			// reset values
			StatsManager.Instance.DragonMode = StatsManager.MODE_NORMAL; // - LA
			//StatsManager.Instance.DragonMode = StatsManager.MODE_ACT1; // - LA
			
			// on start of touchplay, always set interactive to true
			m_dragonStateMachine.SetIsInteractible(true);
			
			// Swipe UI
			m_swipeUI				= GameObject.Find("SwipeUI");
			m_swipeHolder			= GameObject.Find("SwipeHolder");
			m_swipeFingerGO			= GameObject.Find("SwipeFinger");
			m_swipeFinger			= m_swipeFingerGO.GetComponent<TweenPosition>();
		    m_swipeUITexture		= m_swipeUI.GetComponent<UITexture>();
			m_swipeUITexture.alpha	= 0.3f;
			m_swipeHolder.SetActive(false);
			
			m_swipeUI.GetComponent<UITexture>().alpha 		= 0.5f;
			m_swipeFingerGO.GetComponent<UITexture>().alpha = 0.75f;
		
			
			//Double Tap UI
			m_doubleTapTweenPos 	= GameObject.Find("DoubleTapUI").GetComponent<TweenPosition>();
			
			GameObject successIcon	= GameObject.Find("SuccesIcon");
			UISprite spriteSucccessIcon = successIcon.GetComponent<UISprite>();
			spriteSucccessIcon.alpha = 0.0f;
			m_successIconTweenAlpha = successIcon.GetComponent<TweenAlpha>();
			m_successIconTweenAlpha.onFinished=ResetSuccesAnimation;
			
			// hide UIs
			this.HideUI("DCall");
			
			// Handle Timer for Usage Tracker
			m_usageTrackerScheduler = S6Scheduler.ScheduleAction( this, StatsManager.Instance.UpdateTrackers, 0.5f, S6Scheduler.INFINITE, false);
			
			// update dragon mood for Animation Controllers
			StatsManager.Instance.UpdateMood();
			
			// load objects
			// fish
			m_fishItems.Add(this.CreateObject( "Fish", 							"Prefabs/Feeding/FeedingFish", 1.0f));
			
			// chicken
			m_chickenItems.Add(this.CreateObject( "ChickenLeg", 				"Prefabs/Feeding/FeedingChickenLeg", 1.0f));
			m_chickenItems.Add(this.CreateObject( "ChickenThigh", 				"Prefabs/Feeding/FeedingChickenThigh", 1.0f));
			m_chickenItems.Add(this.CreateObject( "ChickenWing", 				"Prefabs/Feeding/FeedingChickenWing", 1.0f));
			
			// seafood
			m_seafoodItems.Add(this.CreateObject( "Crab", 						"Prefabs/Feeding/FeedingCrab", 1.0f));
			m_seafoodItems.Add(this.CreateObject( "Lobster", 					"Prefabs/Feeding/FeedingLobster", 1.0f));
			m_seafoodItems.Add(this.CreateObject( "Shrimp", 					"Prefabs/Feeding/FeedingShrimp", 1.0f));
			
			// fruits & veggies
			m_fruitsAndVeggiesItems.Add(this.CreateObject( "FruitsAndVeggies", 	"Prefabs/Feeding/FeedingOrange", 1.0f));
			m_fruitsAndVeggiesItems.Add(this.CreateObject( "FruitsAndVeggies", 	"Prefabs/Feeding/FeedingPeach", 1.0f));
			m_fruitsAndVeggiesItems.Add(this.CreateObject( "FruitsAndVeggies", 	"Prefabs/Feeding/FeedingTurnip", 1.0f));
			
			// fetching items
			m_fetchingItems.Add(this.CreateObject( "Boomerang", 				"Prefabs/Fetching/Boomerang", 1.0f));
			
			// adjust boomerang transform
			m_fetchingItems[0].transform.parent			= Camera.main.transform;
			m_fetchingItems[0].transform.localPosition 	= new Vector3( -0.05178565f, -0.51644f, 1.536007f );
			m_fetchingItems[0].transform.localRotation 	= Quaternion.Euler(new Vector3( 0.0f, 283.0f, 69.99999f ));
			
			// Handle disable/enable of gestures during hide/show of overlays
			// These methods are called during the initial add & remove of overlays.
			ScreenManager.Instance.OnDisplayOverlay = () => 
			{
				switch( TutorialController.GTutState )
				{
					case TutorialController.ETutorialState.BondMeterIntro:
					case TutorialController.ETutorialState.PlayerProfileIntro:
						// don't update gestures during this state of tutorial
					break;
					default:
						m_gestureManager.DisableGestures();
					break;
				}
			};
			
			ScreenManager.Instance.OnHideOverlay = () => 
			{
				switch( TutorialController.GTutState )
				{
					case TutorialController.ETutorialState.BondMeterIntro:
					case TutorialController.ETutorialState.PlayerProfileIntro:
						// don't update gestures during this state of tutorial
					break;
					default:
						m_gestureManager.EnableGestures();
					break;
				}
			};
			
			// Check Scenes
			this.HandleScenes();
		}
Example #11
0
 void Awake()
 {
     instance = this;
 }
Example #12
0
    public void ChangeTaskMode(string mode)
    {
        GlobalSettings.taskMode = mode;

        switch (mode)
        {
        case "Learning":
            Debug.Log("Learning Mode");

            // Destroy the full dragon and recreate population
            if (inLearningMode == false)
            {
                Destroy(completeDragon);
                Destroy(bestSample.gameObject);

                completeDragon = null;

                bestSample = null;

                PopulationControler.AddPossibleSamples();

                GlobalSettings.SetBodyAndBonesRendering(renderPhTemp);
                GlobalSettings.SetMembraneRendering(renderMemTemp);

                ResizeFloorsFitToPopulation();
            }

            renderPhTemp  = GlobalSettings.renderingBodyAndBones;
            renderMemTemp = GlobalSettings.renderingMembranes;

            inLearningMode = true;

            if (bestSample == null)
            {
                Global.mainCameraScr.GotoWatchObject(PopulationControler.population[0]);
            }
            else
            {
                Global.mainCameraScr.GotoWatchObject(bestSample);
            }

            Global.mainCameraScr.GotoWatchObjectDistance(35 + Mathf.Sqrt(GlobalSettings.populationSize) * 35);


            testSampleScript = null;
            break;

        case "Testing":
            if (completeDragon != null)
            {
                return;
            }

            Debug.Log("Testing Mode");

            renderPhTemp  = GlobalSettings.renderingBodyAndBones;
            renderMemTemp = GlobalSettings.renderingMembranes;

            // Enable rendering of the new phenotype
            GlobalSettings.SetBodyAndBonesRendering(true);
            GlobalSettings.SetMembraneRendering(true);
            //

            // Save the current population for future use
            PopulationControler.SaveAndDestroyPopulation();


            // Copy the phenotype of the best dragon
            Phenotype bestPhenotype;

            if (bestSample == null)
            {
                bestPhenotype = PopulationControler.GetBestPhenotype();
            }
            else
            {
                bestPhenotype = bestSample.GetComponent <DragonScript>().wingSet.phenotype;
            }

            if (bestPhenotype == null)
            {
                bestPhenotype = PhenotypeFactory.CreateRandom();
            }

            bestPhenotype.SetDependantBonethickness(0.6f, 0.1f);                                       // Sets bone thicknes depending on the distance from the origin
            bestPhenotype.SetDependantBonecolor(new Color(0.3f, 1, 0.3f), new Color(0.25f, 0.25f, 1)); // Sets bone color depending on the distance from the origin

            bestSample = DragonFactory.CreateDragon(bestPhenotype, GlobalSettings.originPoint, Quaternion.Euler(20, 0, 0), 0);
            //

            // Calculate optimal gravity for floating
            float curMax;
            if (Global.GUIControlerScr.sampleToObserve != null)
            {
                curMax = Mathf.Max(bestSampleHeight, Global.GUIControlerScr.sampleVisScriptToObserve.localBestHeight);
            }
            else
            {
                curMax = bestSampleHeight;
            }

            customGravityOnBestSample = new Vector3(0, -(curMax / (bestPhenotype.maxFlapSteps * (GlobalSettings.requiredEvaluationFlaps + 0.5f))) * 75, 0);
            //


            ResizeFloors(1);
            inLearningMode = false;

            // Make everything visible
            GlobalSettings.SetBodyAndBonesRendering(bestSample, true);

            // Make body invisible (leaves wings visible)
            bestSample.gameObject.GetComponent <MeshRenderer>().enabled = false;

            // Set interpolation
            GlobalSettings.SetPhysInterpolation(bestSample, true);

            // Reenable membrane
            testSampleScript = bestSample.GetComponent <DragonScript>();
            testSampleScript.wingSet.RenderVisualisation(true);


            Global.mainCameraScr.GotoWatchObject(bestSample);
            floorOfBest.transform.position = bestSample.transform.position;
            Global.GUIControlerScr.SwitchObjectToObserve(bestSample);
            justMovedToWatchNew = true;
            Global.mainCameraScr.GotoWatchObjectDistance(70);


            // Create the new surrounding full dragon model

            completeDragon = (GameObject)Instantiate(CompleteDragonModel, bestSample.transform.position, bestSample.transform.rotation);
            completeDragon.GetComponent <DragonControler>().followerObject = bestSample;


            break;
        }
    }
Example #13
0
 private void Awake()
 {
     instance = this;
 }