void Start() { AngryEffect.SetActive(false); SkillReCheck = false; CDtimeCheck = false; CDTime = 3; SkillTime = 0.7f; anim = transform.Find("Roles_02_1008_SkinTPoss").GetComponent <Animator> (); _DragonMove = GetComponent <DragonMove>(); Start_Eff.SetActive(false); Mid_Eff.SetActive(false); LastBlood = _DragonMove.blood; CurrentBlood = _DragonMove.blood; _DamageShowTime = DamageShowTime; StartCoroutine(InvincibleTime()); SpeedDownObj.SetActive(false); InvincibleObj.SetActive(false); StartCoroutine(InvincibleTime()); }
// Use this for initialization void Start() { dragon = transform.root.GetComponent <DragonMove>(); }