Example #1
0
    /// <summary>
    /// Drag the object along the plane.
    /// </summary>

    public void Drag()
    {
        if (enabled && NGUITools.GetActive(gameObject) && mShouldMove)
        {
            if (mDragID == -10)
            {
                mDragID = UICamera.currentTouchID;
            }
            UICamera.currentTouch.clickNotification = UICamera.ClickNotification.BasedOnDelta;

            // Prevents the drag "jump". Contributed by 'mixd' from the Tasharen forums.
            if (smoothDragStart && !mDragStarted)
            {
                mDragStarted     = true;
                mDragStartOffset = UICamera.currentTouch.totalDelta;
            }

            Ray ray = smoothDragStart ?
                      UICamera.currentCamera.ScreenPointToRay(UICamera.currentTouch.pos - mDragStartOffset) :
                      UICamera.currentCamera.ScreenPointToRay(UICamera.currentTouch.pos);

            float dist = 0f;

            if (mPlane.Raycast(ray, out dist))
            {
                Vector3 currentPos = ray.GetPoint(dist);
                Vector3 offset     = currentPos - mLastPos;
                mLastPos = currentPos;


                Vector3 curScale = scale;
                if (curScale.x > 0 && curScale.y > 0 && !m_bBeingJudge && (offset.x != 0 || offset.y != 0))
                {
                    m_bHorizoning = Mathf.Abs(offset.x) > Mathf.Abs(offset.y);
                    m_bBeingJudge = true;
                }
                if (m_bBeingJudge)
                {
                    if (m_bHorizoning)
                    {
                        curScale.x      = scale.x;
                        curScale.y      = 0;
                        vecOnDragonMode = OnDragonMode.LeftOrRight;
                    }
                    else
                    {
                        curScale.y      = scale.y;
                        curScale.x      = 0;
                        vecOnDragonMode = OnDragonMode.TopOrBottom;
                    }
                }


                //
                if (m_bHorizoning)
                {
                    if (offset.x < 0)
                    {
                        curDragonMode = DragonMode.Left;
                    }
                    else
                    {
                        curDragonMode = DragonMode.Right;
                    }
                }
                else
                {
                    curDragonMode = DragonMode.None;
                }


                if (offset.x != 0f || offset.y != 0f)
                {
                    offset = mTrans.InverseTransformDirection(offset);
                    offset.Scale(curScale);
                    offset = mTrans.TransformDirection(offset);
                }

                // Adjust the momentum
                mMomentum = Vector3.Lerp(mMomentum, mMomentum + offset * (0.01f * momentumAmount), 0.67f);

                // Move the panel
                if (!iOSDragEmulation)
                {
                    MoveAbsolute(offset);
                }
                else
                {
                    Vector3 constraint = mPanel.CalculateConstrainOffset(bounds.min, bounds.max);

                    if (constraint.magnitude > 0.001f)
                    {
                        MoveAbsolute(offset * 0.5f);
                        mMomentum *= 0.5f;
                    }
                    else
                    {
                        MoveAbsolute(offset);
                    }
                }

                // We want to constrain the UI to be within bounds
                if (restrictWithinPanel &&
                    mPanel.clipping != UIDrawCall.Clipping.None &&
                    dragEffect != DragEffect.MomentumAndSpring)
                {
                    RestrictWithinBounds(true);
                }
            }
        }
    }
Example #2
0
    /// <summary>
    /// Create a plane on which we will be performing the dragging.
    /// </summary>

    public void Press(bool pressed)
    {
        //Debug.Log("Press: " + pressed);
        if (!pressed)
        {
            m_bBeingJudge = false;
        }
        m_bBeingJudge = false;
        m_bHorizoning = false;
        if (smoothDragStart && pressed)
        {
            mDragStarted     = false;
            mDragStartOffset = Vector2.zero;
        }

        if (enabled && NGUITools.GetActive(gameObject))
        {
            if (!pressed && mDragID == UICamera.currentTouchID)
            {
                mDragID = -10;
            }

            mCalculatedBounds = false;
            mShouldMove       = shouldMove;
            if (!mShouldMove)
            {
                return;
            }
            mPressed = pressed;

            if (pressed)
            {
                // Remove all momentum on press
                mMomentum = Vector3.zero;
                mScroll   = 0f;

                // Disable the spring movement
                DisableSpring();

                // Remember the hit position
                mLastPos = UICamera.lastHit.point;

                // Create the plane to drag along
                mPlane = new Plane(mTrans.rotation * Vector3.back, mLastPos);

                startDragonPos = UICamera.currentTouch.pos;
            }
            else
            {
                Vector2 pos = UICamera.currentTouch.pos - startDragonPos;
                if (vecOnDragonMode == OnDragonMode.LeftOrRight)
                {
                    if (pos.x >= 100)
                    {
                        curDragonMode = DragonMode.Right;
                    }
                    else if (pos.x <= -100)
                    {
                        curDragonMode = DragonMode.Left;
                    }
                    else
                    {
                        curDragonMode = DragonMode.None;
                    }
                }
                else
                {
                    curDragonMode = DragonMode.None;
                }


                if (onDragFinished != null)
                {
                    onDragFinished(curDragonMode);
                }
                if (restrictWithinPanel && mPanel.clipping != UIDrawCall.Clipping.None && dragEffect == DragEffect.MomentumAndSpring)
                {
                    RestrictWithinBounds(false);
                }
            }
        }
    }