public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { this.Name = "a chaos dragoon elite"; this.Body = 0x190; this.Hue = Utility.RandomSkinHue(); this.SetStr(276, 350); this.SetDex(66, 90); this.SetInt(126, 150); this.SetHits(276, 350); this.SetDamage(29, 34); this.SetDamageType(ResistanceType.Physical, 100); /*SetResistance(ResistanceType.Physical, 45, 55); * SetResistance(ResistanceType.Fire, 15, 25); * SetResistance(ResistanceType.Cold, 50); * SetResistance(ResistanceType.Poison, 25, 35); * SetResistance(ResistanceType.Energy, 25, 35);*/ this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.MagicResist, 100.1, 110.0); this.SetSkill(SkillName.Anatomy, 80.1, 100.0); this.SetSkill(SkillName.Magery, 85.1, 100.0); this.SetSkill(SkillName.EvalInt, 85.1, 100.0); this.SetSkill(SkillName.Swords, 72.5, 95.0); this.SetSkill(SkillName.Fencing, 85.1, 100); this.SetSkill(SkillName.Macing, 85.1, 100); this.Fame = 8000; this.Karma = -8000; CraftResource res = CraftResource.None; switch (Utility.Random(6)) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } melee.Movable = false; this.AddItem(melee); DragonChest Tunic = new DragonChest(); Tunic.Resource = res; Tunic.Movable = false; this.AddItem(Tunic); DragonLegs Legs = new DragonLegs(); Legs.Resource = res; Legs.Movable = false; this.AddItem(Legs); DragonArms Arms = new DragonArms(); Arms.Resource = res; Arms.Movable = false; this.AddItem(Arms); DragonGloves Gloves = new DragonGloves(); Gloves.Resource = res; Gloves.Movable = false; this.AddItem(Gloves); DragonHelm Helm = new DragonHelm(); Helm.Resource = res; Helm.Movable = false; this.AddItem(Helm); ChaosShield shield = new ChaosShield(); shield.Movable = false; this.AddItem(shield); this.AddItem(new Boots(0x455)); this.AddItem(new Shirt(Utility.RandomMetalHue())); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: this.AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: this.AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: this.AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: this.AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: this.AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: this.AddItem(new WhiteScales(amount)); break; } switch (Utility.Random(9)) { case 0: res = CraftResource.DullCopper; break; case 1: res = CraftResource.ShadowIron; break; case 2: res = CraftResource.Copper; break; case 3: res = CraftResource.Bronze; break; case 4: res = CraftResource.Gold; break; case 5: res = CraftResource.Agapite; break; case 6: res = CraftResource.Verite; break; case 7: res = CraftResource.Valorite; break; case 8: res = CraftResource.Iron; break; } SwampDragon mt = new SwampDragon(); mt.HasBarding = true; mt.BardingResource = res; mt.BardingHP = mt.BardingMaxHP; mt.Rider = this; }
public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { Body = 0x190; Hue = Race.Human.RandomSkinHue(); SetStr(276, 350); SetDex(66, 90); SetInt(126, 150); SetHits(276, 350); SetDamage(29, 34); SetDamageType(ResistanceType.Physical, 100); /*SetResistance(ResistanceType.Physical, 45, 55); * SetResistance(ResistanceType.Fire, 15, 25); * SetResistance(ResistanceType.Cold, 50); * SetResistance(ResistanceType.Poison, 25, 35); * SetResistance(ResistanceType.Energy, 25, 35);*/ SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Swords, 72.5, 95.0); SetSkill(SkillName.Fencing, 85.1, 100); SetSkill(SkillName.Macing, 85.1, 100); Fame = 8000; Karma = -8000; CraftResource res = CraftResource.None; res = Utility.Random(6) switch { 0 => CraftResource.BlackScales, 1 => CraftResource.RedScales, 2 => CraftResource.BlueScales, 3 => CraftResource.YellowScales, 4 => CraftResource.GreenScales, 5 => CraftResource.WhiteScales, _ => res }; var melee = Utility.Random(3) switch { 0 => (BaseWeapon) new Kryss(), 1 => new Broadsword(), 2 => new Katana(), _ => null }; melee.Movable = false; AddItem(melee); DragonChest Tunic = new DragonChest(); Tunic.Resource = res; Tunic.Movable = false; AddItem(Tunic); DragonLegs Legs = new DragonLegs(); Legs.Resource = res; Legs.Movable = false; AddItem(Legs); DragonArms Arms = new DragonArms(); Arms.Resource = res; Arms.Movable = false; AddItem(Arms); DragonGloves Gloves = new DragonGloves(); Gloves.Resource = res; Gloves.Movable = false; AddItem(Gloves); DragonHelm Helm = new DragonHelm(); Helm.Resource = res; Helm.Movable = false; AddItem(Helm); ChaosShield shield = new ChaosShield(); shield.Movable = false; AddItem(shield); AddItem(new Boots(0x455)); AddItem(new Shirt(Utility.RandomMetalHue())); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; } res = Utility.Random(9) switch { 0 => CraftResource.DullCopper, 1 => CraftResource.ShadowIron, 2 => CraftResource.Copper, 3 => CraftResource.Bronze, 4 => CraftResource.Gold, 5 => CraftResource.Agapite, 6 => CraftResource.Verite, 7 => CraftResource.Valorite, 8 => CraftResource.Iron, _ => res }; SwampDragon mt = new SwampDragon(); mt.HasBarding = true; mt.BardingResource = res; mt.BardingHP = mt.BardingMaxHP; mt.Rider = this; }
public ChaosDragoon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a chaos dragoon"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(176, 225); SetDex(81, 95); SetInt(61, 85); SetHits(176, 225); SetDamage(24, 26); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Cold, 25); SetDamageType(ResistanceType.Energy, 25); SetSkill(SkillName.Fencing, 77.6, 92.5); SetSkill(SkillName.Healing, 60.3, 90.0); SetSkill(SkillName.Macing, 77.6, 92.5); SetSkill(SkillName.Anatomy, 77.6, 87.5); SetSkill(SkillName.MagicResist, 77.6, 97.5); SetSkill(SkillName.Swords, 77.6, 92.5); SetSkill(SkillName.Tactics, 77.6, 87.5); Fame = 5000; Karma = -5000; CraftResource res = CraftResource.None; switch (Utility.Random(6)) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } AddItem(melee); DragonHelm helm = new DragonHelm(); helm.Resource = res; AddItem(helm); DragonChest chest = new DragonChest(); chest.Resource = res; AddItem(chest); DragonArms arms = new DragonArms(); arms.Resource = res; AddItem(arms); DragonGloves gloves = new DragonGloves(); gloves.Resource = res; AddItem(gloves); DragonLegs legs = new DragonLegs(); legs.Resource = res; AddItem(legs); ChaosShield shield = new ChaosShield(); AddItem(shield); AddItem(new Shirt()); AddItem(new Boots()); //AddItem(new Boots(0x455)); //AddItem(new Shirt(Utility.RandomMetalHue())); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; } new SwampDragon().Rider = this; SetSpecialAbility(SpecialAbility.DragonBreath); }
public Rivatach() : base(AIType.AI_Necromage, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "Rivatach"; Body = 0x190; SpeechHue = 44; Hue = 1175; BaseSoundID = 362; SetStr(2500); SetDex(300); SetInt(1100); SetHits(55000); SetDamage(30, 35); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 50); SetResistance(ResistanceType.Physical, 0, 0); SetResistance(ResistanceType.Fire, 120); SetResistance(ResistanceType.Cold, 10, 12); SetResistance(ResistanceType.Poison, 10, 12); SetResistance(ResistanceType.Energy, 10, 12); SetSkill(SkillName.EvalInt, 125.3); SetSkill(SkillName.Swords, 120.1, 130.0); SetSkill(SkillName.Necromancy, 120.1, 130.0); SetSkill(SkillName.Magery, 125.0); SetSkill(SkillName.MagicResist, 125.0); SetSkill(SkillName.Tactics, 130.0); SetSkill(SkillName.Wrestling, 130.0); SetSkill(SkillName.Meditation, 130.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.DetectHidden, 120.0); SetSkill(SkillName.SpiritSpeak, 120); Fame = 20000; Karma = -20000; VirtualArmor = 80; AddItem(new ThighBoots(1175)); Tekagi claw = new Tekagi(); claw.Movable = false; AddItem(claw); ClothNinjaHood helm = new ClothNinjaHood(); helm.Hue = 2406; helm.Movable = false; AddItem(helm); DragonChest chest = new DragonChest(); chest.Resource = CraftResource.BlackScales; chest.Movable = false; AddItem(chest); DragonArms arms = new DragonArms(); arms.Resource = CraftResource.BlackScales; arms.Movable = false; AddItem(arms); DragonGloves gloves = new DragonGloves(); gloves.Resource = CraftResource.BlackScales; gloves.Movable = false; AddItem(gloves); DragonLegs legs = new DragonLegs(); legs.Resource = CraftResource.BlackScales; legs.Movable = false; AddItem(legs); }
public BaneChosenHoundMaster() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a bane chosen hound master"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(176, 225); SetDex(81, 95); SetInt(61, 85); SetHits(376, 450); SetDamage(24, 26); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Cold, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 50); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Fencing, 77.6, 92.5); SetSkill(SkillName.Healing, 60.3, 90.0); SetSkill(SkillName.Macing, 77.6, 92.5); SetSkill(SkillName.Anatomy, 77.6, 87.5); SetSkill(SkillName.MagicResist, 77.6, 97.5); SetSkill(SkillName.Swords, 77.6, 92.5); SetSkill(SkillName.Tactics, 77.6, 87.5); Fame = 5000; Karma = -5000; CraftResource res = CraftResource.BlackScales; BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } melee.Movable = false; AddItem(melee); DragonHelm helm = new DragonHelm(); helm.Resource = res; helm.Movable = false; AddItem(helm); DragonChest chest = new DragonChest(); chest.Resource = res; chest.Movable = false; AddItem(chest); DragonArms arms = new DragonArms(); arms.Resource = res; arms.Movable = false; AddItem(arms); DragonGloves gloves = new DragonGloves(); gloves.Resource = res; gloves.Movable = false; AddItem(gloves); DragonLegs legs = new DragonLegs(); legs.Resource = res; legs.Movable = false; AddItem(legs); ChaosShield shield = new ChaosShield(); shield.Movable = false; AddItem(shield); AddItem(new Shirt()); AddItem(new Boots()); }
public ChaosDragoon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4) { Body = 0x190; Hue = Race.Human.RandomSkinHue(); SetStr(176, 225); SetDex(81, 95); SetInt(61, 85); SetHits(176, 225); SetDamage(24, 26); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Cold, 25); SetDamageType(ResistanceType.Energy, 25); //SetResistance( ResistanceType.Physical, 25, 38 ); //SetResistance( ResistanceType.Fire, 25, 38 ); //SetResistance( ResistanceType.Cold, 25, 38 ); //SetResistance( ResistanceType.Poison, 25, 38 ); //SetResistance( ResistanceType.Energy, 25, 38 ); SetSkill(SkillName.Fencing, 77.6, 92.5); SetSkill(SkillName.Healing, 60.3, 90.0); SetSkill(SkillName.Macing, 77.6, 92.5); SetSkill(SkillName.Anatomy, 77.6, 87.5); SetSkill(SkillName.MagicResist, 77.6, 97.5); SetSkill(SkillName.Swords, 77.6, 92.5); SetSkill(SkillName.Tactics, 77.6, 87.5); Fame = 5000; Karma = -5000; var res = Utility.Random(6) switch { 0 => CraftResource.BlackScales, 1 => CraftResource.RedScales, 2 => CraftResource.BlueScales, 3 => CraftResource.YellowScales, 4 => CraftResource.GreenScales, 5 => CraftResource.WhiteScales, _ => CraftResource.None }; var melee = Utility.Random(3) switch { 0 => (BaseWeapon) new Kryss(), 1 => new Broadsword(), 2 => new Katana(), _ => null }; melee.Movable = false; AddItem(melee); DragonHelm helm = new DragonHelm(); helm.Resource = res; helm.Movable = false; AddItem(helm); DragonChest chest = new DragonChest(); chest.Resource = res; chest.Movable = false; AddItem(chest); DragonArms arms = new DragonArms(); arms.Resource = res; arms.Movable = false; AddItem(arms); DragonGloves gloves = new DragonGloves(); gloves.Resource = res; gloves.Movable = false; AddItem(gloves); DragonLegs legs = new DragonLegs(); legs.Resource = res; legs.Movable = false; AddItem(legs); ChaosShield shield = new ChaosShield(); shield.Movable = false; AddItem(shield); AddItem(new Shirt()); AddItem(new Boots()); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; } new SwampDragon().Rider = this; }
public SerpentsHoldGuard() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.1, 0.2) { Title = "the Knight"; SetStr(1750, 1750); SetDex(150, 150); SetInt(61, 75); SetSkill(SkillName.MagicResist, 120.0, 120.0); SetSkill(SkillName.Swords, 120.0, 120.0); SetSkill(SkillName.Tactics, 120.0, 120.0); SetSkill(SkillName.Anatomy, 120.0, 120.0); Longsword onehanded = new Longsword(); onehanded.Hue = 2301; AddItem(onehanded); HeaterShield twohanded = new HeaterShield(); twohanded.Hue = 2301; AddItem(twohanded); DragonLegs legs = new DragonLegs(); legs.Hue = 2301; AddItem(legs); DragonArms arms = new DragonArms(); arms.Hue = 2301; AddItem(arms); AddItem(new Boots(2301)); DragonHelm helm = new DragonHelm(); helm.Hue = 2301; AddItem(helm); AddItem(new Cloak(237)); DragonGloves gloves = new DragonGloves(); gloves.Hue = 2301; AddItem(gloves); AddItem(new BodySash(237)); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); DragonChest chest = new DragonChest(); chest.Hue = 2301; AddItem(chest); } else { Body = 400; Name = NameList.RandomName("male"); DragonChest chest = new DragonChest(); chest.Hue = 2301; AddItem(chest); } Utility.AssignRandomHair(this); }
public Myxkion() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "Myxkion"; Body = 0x190; Hue = 1175; SpeechHue = 44; BaseSoundID = 362; SetStr(2500); SetDex(300); SetInt(1100); SetHits(55000); SetDamage(25, 30); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 50); SetResistance(ResistanceType.Physical, 0, 0); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Cold, 10, 70); SetResistance(ResistanceType.Poison, 10, 12); SetResistance(ResistanceType.Energy, 10, 12); SetSkill(SkillName.EvalInt, 125.3); SetSkill(SkillName.Swords, 120.1, 130.0); SetSkill(SkillName.Necromancy, 120.1, 130.0); SetSkill(SkillName.Magery, 125.0); SetSkill(SkillName.MagicResist, 125.0); SetSkill(SkillName.Tactics, 130.0); SetSkill(SkillName.Wrestling, 130.0); SetSkill(SkillName.Meditation, 130.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.DetectHidden, 120.0); SetSkill(SkillName.SpiritSpeak, 120); Fame = 20000; Karma = -20000; VirtualArmor = 80; AddItem(new ThighBoots(1175)); //black WildStaff staff = new WildStaff(); staff.Movable = false; AddItem(staff); DragonHelm helm = new DragonHelm(); helm.Resource = CraftResource.BlackScales; helm.Movable = false; AddItem(helm); DragonChest chest = new DragonChest(); chest.Resource = CraftResource.BlackScales; chest.Movable = false; AddItem(chest); DragonArms arms = new DragonArms(); arms.Resource = CraftResource.BlackScales; arms.Movable = false; AddItem(arms); DragonGloves gloves = new DragonGloves(); gloves.Resource = CraftResource.BlackScales; gloves.Movable = false; AddItem(gloves); DragonLegs legs = new DragonLegs(); legs.Resource = CraftResource.BlackScales; legs.Movable = false; AddItem(legs); }
public static void InitOutfit(Mobile m) { CraftResource res = CraftResource.None; switch (Utility.Random(6)) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } BaseWeapon melee = new Kryss(); DragonHelm helm = new DragonHelm(); helm.Name = "exceptional iron sea serpent scale helm"; helm.Resource = res; helm.Movable = false; m.AddItem(helm); ChainChest chest = new ChainChest(); chest.Name = "exceptional iron sea serpent scale tunic"; chest.Resource = res; chest.Movable = false; m.AddItem(chest); DragonArms arms = new DragonArms(); arms.Name = "exceptional iron sea serpent scale arms"; arms.Resource = res; arms.Movable = false; m.AddItem(arms); DragonGloves gloves = new DragonGloves(); gloves.Name = "exceptional iron sea serpent scale gloves"; gloves.Resource = res; gloves.Movable = false; m.AddItem(gloves); DragonLegs legs = new DragonLegs(); legs.Name = "exceptional iron sea serpent scale legs"; legs.Resource = res; legs.Movable = false; m.AddItem(legs); melee.Movable = false; m.AddItem(melee); ChaosShield shield = new ChaosShield(); shield.Movable = false; m.AddItem(shield); Shoes shoes = new Shoes(Utility.RandomNeutralHue()); shoes.Movable = false; m.AddItem(shoes); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: m.AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: m.AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: m.AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: m.AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: m.AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: m.AddItem(new WhiteScales(amount)); break; } }
public Kealdia() : base(AIType.AI_Necromage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Kealdia"; Body = 401; Hue = 33792; SpeechHue = 44; Female = true; HairItemID = 12239; HairHue = 1617; //not entirely correct BaseSoundID = 362; SetStr(2700); SetDex(300); SetInt(1100); SetHits(55000); SetDamage(20, 25); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 50); SetResistance(ResistanceType.Physical, 0, 0); SetResistance(ResistanceType.Fire, 120); SetResistance(ResistanceType.Cold, 10, 12); SetResistance(ResistanceType.Poison, 10, 12); SetResistance(ResistanceType.Energy, 10, 12); SetSkill(SkillName.EvalInt, 125.3); SetSkill(SkillName.Swords, 120.1, 130.0); SetSkill(SkillName.Necromancy, 120.1, 130.0); SetSkill(SkillName.Magery, 125.0); SetSkill(SkillName.MagicResist, 125.0); SetSkill(SkillName.Tactics, 130.0); SetSkill(SkillName.Wrestling, 130.0); SetSkill(SkillName.Meditation, 130.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.DetectHidden, 120.0); SetSkill(SkillName.SpiritSpeak, 120); Fame = 20000; Karma = -20000; VirtualArmor = 80; AddItem(new Sandals(1175)); BladedStaff staff = new BladedStaff(); staff.Movable = false; AddItem(staff); DragonChest chest = new DragonChest(); chest.Resource = CraftResource.BlackScales; chest.Movable = false; AddItem(chest); DragonArms arms = new DragonArms(); arms.Resource = CraftResource.BlackScales; arms.Movable = false; AddItem(arms); DragonGloves gloves = new DragonGloves(); gloves.Resource = CraftResource.BlackScales; gloves.Movable = false; AddItem(gloves); DragonLegs legs = new DragonLegs(); legs.Resource = CraftResource.BlackScales; legs.Movable = false; AddItem(legs); }
public BaneChosenDragonRider() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a bane chosen dragon rider"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(576, 650); SetDex(226, 290); SetInt(126, 150); SetHits(676, 750); SetDamage(29, 34); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 50); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Swords, 72.5, 95.0); SetSkill(SkillName.Fencing, 85.1, 100); SetSkill(SkillName.Macing, 85.1, 100); Fame = 18000; Karma = -18000; CraftResource res = CraftResource.BlackScales; BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } melee.Movable = false; AddItem(melee); DragonChest Tunic = new DragonChest(); Tunic.Resource = res; Tunic.Movable = false; AddItem(Tunic); DragonLegs Legs = new DragonLegs(); Legs.Resource = res; Legs.Movable = false; AddItem(Legs); DragonArms Arms = new DragonArms(); Arms.Resource = res; Arms.Movable = false; AddItem(Arms); DragonGloves Gloves = new DragonGloves(); Gloves.Resource = res; Gloves.Movable = false; AddItem(Gloves); DragonHelm Helm = new DragonHelm(); Helm.Resource = res; Helm.Movable = false; AddItem(Helm); ChaosShield shield = new ChaosShield(); shield.Movable = false; AddItem(shield); AddItem(new Boots(0x455)); AddItem(new Shirt(Utility.RandomMetalHue())); /*int amount = Utility.RandomMinMax(1, 3); * * switch (res) * { * case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; * case CraftResource.RedScales: AddItem(new RedScales(amount)); break; * case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; * case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; * case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; * case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; * } * switch (Utility.Random(9)) * { * case 0: res = CraftResource.DullCopper; break; * case 1: res = CraftResource.ShadowIron; break; * case 2: res = CraftResource.Copper; break; * case 3: res = CraftResource.Bronze; break; * case 4: res = CraftResource.Gold; break; * case 5: res = CraftResource.Agapite; break; * case 6: res = CraftResource.Verite; break; * case 7: res = CraftResource.Valorite; break; * case 8: res = CraftResource.Iron; break; * }*/ BaneDragon mt = new BaneDragon(); mt.Rider = this; }
public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a chaos dragoon elite"; Body = 185; SetStr(276, 350); SetDex(66, 90); SetInt(126, 150); SetDamage(29, 34); SetDamageType(ResistanceType.Physical, 55); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Cold, 50); SetDamageType(ResistanceType.Poison, 35); SetDamageType(ResistanceType.Energy, 35); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.MagicResist, 72.5, 95.0); SetSkill(SkillName.Swords, 72.5, 95.0); SetSkill(SkillName.Tactics, 72.5, 95.0); Fame = 8000; Karma = -8000; switch (Utility.Random(6)) { case 0: PackItem(new RedScales(Utility.RandomMinMax(1, 3))); break; case 1: PackItem(new YellowScales(Utility.RandomMinMax(1, 3))); break; case 2: PackItem(new BlackScales(Utility.RandomMinMax(1, 3))); break; case 3: PackItem(new GreenScales(Utility.RandomMinMax(1, 3))); break; case 4: PackItem(new WhiteScales(Utility.RandomMinMax(1, 3))); break; case 5: PackItem(new BlueScales(Utility.RandomMinMax(1, 3))); break; } DragonChest Tunic = new DragonChest(); Tunic.Quality = ArmorQuality.Exceptional; Tunic.Movable = false; AddItem(Tunic); DragonLegs Legs = new DragonLegs(); Legs.Quality = ArmorQuality.Exceptional; Legs.Movable = false; AddItem(Legs); DragonArms Arms = new DragonArms(); Arms.Quality = ArmorQuality.Exceptional; Arms.Movable = false; AddItem(Arms); DragonGloves Gloves = new DragonGloves(); Gloves.Quality = ArmorQuality.Exceptional; Gloves.Movable = false; AddItem(Gloves); DragonHelm Helm = new DragonHelm(); Helm.Quality = ArmorQuality.Exceptional; Helm.Movable = false; AddItem(Helm); EquipItem(Loot.RandomWeapon()); AddItem(new Boots(0x455)); AddItem(new Shirt(Utility.RandomMetalHue())); EquipItem(new ChaosShield()); new ScaledSwampDragon().Rider = this; }
public BloodKnight() : base(AIType.AI_Mage, FightMode.Weakest, 10, 1, 0.2, 0.4) { Name = "Blood Knight"; Title = ""; Hue = Utility.RandomSkinHue(); Body = 400; SpeechHue = 1153; BaseSoundID = 0; Team = 0; SetStr(275, 375); SetDex(40, 75); SetInt(300, 350); SetHits(230, 375); SetMana(300, 350); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 50, 55); SetResistance(ResistanceType.Cold, 40, 45); SetResistance(ResistanceType.Poison, 40, 45); SetResistance(ResistanceType.Energy, 20, 25); SetSkill(SkillName.Wrestling, 100.2, 100.6); SetSkill(SkillName.Tactics, 100.7, 100.4); SetSkill(SkillName.Anatomy, 100.5, 100.3); SetSkill(SkillName.MagicResist, 110.4, 110.7); SetSkill(SkillName.Magery, 120.4, 120.7); SetSkill(SkillName.Swords, 130.4, 130.7); SetSkill(SkillName.EvalInt, 130.4, 130.7); Fame = 6300; Karma = -10000; VirtualArmor = 45; Item PaladinSword = new PaladinSword(); PaladinSword.Movable = false; PaladinSword.Hue = 2403; EquipItem(PaladinSword); Item DragonLegs = new DragonLegs(); DragonLegs.Movable = false; DragonLegs.Hue = 1175; EquipItem(DragonLegs); Item DragonChest = new DragonChest(); DragonChest.Movable = false; DragonChest.Hue = 1175; EquipItem(DragonChest); Item DragonGloves = new DragonGloves(); DragonGloves.Movable = false; DragonGloves.Hue = 1175; EquipItem(DragonGloves); Item DragonHelm = new DragonHelm(); DragonHelm.Movable = false; DragonHelm.Hue = 1175; EquipItem(DragonHelm); Item PlateGorget = new PlateGorget(); PlateGorget.Movable = false; PlateGorget.Hue = 1175; EquipItem(PlateGorget); Item DragonArms = new DragonArms(); DragonArms.Movable = false; DragonArms.Hue = 1175; EquipItem(DragonArms); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 1175; EquipItem(Sandals); Item hair = new Item(0x203B); hair.Hue = 1109; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); PackGold(220, 480); PackMagicItems(3, 7); if (Utility.Random(15) == 0) { PackItem(new BloodRuby()); } }
public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a chaos dragoon elite"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(276, 350); SetDex(66, 90); SetInt(126, 150); SetHits(276, 350); SetDamage(29, 34); SetDamageType(ResistanceType.Physical, 100); /*SetResistance(ResistanceType.Physical, 45, 55); * SetResistance(ResistanceType.Fire, 15, 25); * SetResistance(ResistanceType.Cold, 50); * SetResistance(ResistanceType.Poison, 25, 35); * SetResistance(ResistanceType.Energy, 25, 35);*/ SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Swords, 72.5, 95.0); SetSkill(SkillName.Fencing, 85.1, 100); SetSkill(SkillName.Macing, 85.1, 100); Fame = 8000; Karma = -8000; CraftResource res = CraftResource.None; switch (Utility.Random(6)) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } if (melee != null) { melee.Movable = false; AddItem(melee); } DragonChest tunic = new DragonChest { Resource = res, Movable = false }; AddItem(tunic); DragonLegs legs = new DragonLegs { Resource = res, Movable = false }; AddItem(legs); DragonArms arms = new DragonArms { Resource = res, Movable = false }; AddItem(arms); DragonGloves gloves = new DragonGloves { Resource = res, Movable = false }; AddItem(gloves); DragonHelm helm = new DragonHelm { Resource = res, Movable = false }; AddItem(helm); ChaosShield shield = new ChaosShield { Movable = false }; AddItem(shield); AddItem(new Boots(0x455)); AddItem(new Shirt(Utility.RandomMetalHue())); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; } switch (Utility.Random(9)) { case 0: res = CraftResource.DullCopper; break; case 1: res = CraftResource.ShadowIron; break; case 2: res = CraftResource.Copper; break; case 3: res = CraftResource.Bronze; break; case 4: res = CraftResource.Gold; break; case 5: res = CraftResource.Agapite; break; case 6: res = CraftResource.Verite; break; case 7: res = CraftResource.Valorite; break; case 8: res = CraftResource.Iron; break; } SwampDragon mt = new SwampDragon { HasBarding = true, BardingResource = res }; mt.BardingHP = mt.BardingMaxHP; mt.Rider = this; SetSpecialAbility(SpecialAbility.DragonBreath); }