private void test5()
        {
            //Matrix m = new Matrix();
            //m.Scale(2.0,2.0);
            //m.Rotate(30);
            //m.Translate(200, 200);
            //image.RenderTransform = new MatrixTransform(m);


            //this.image.AddHandler(TouchEvent.TouchDownEvent, new TouchHandler(OnTouchDown));
            //, null
            //MultiTouch.EnableGesture(this.canvas, new DragScaleRotate_G2(), null);
            //MultiTouch.EnableGesture(this.image, new DragScaleRotate_G2(true, true, true), null);

            //MultiTouch.EnableGesture(this.button, new DragScaleRotate_G2(true, true, true), null);

            Rect ScreenResolutionRect = new Rect(0, 0, System.Windows.SystemParameters.PrimaryScreenWidth, System.Windows.SystemParameters.PrimaryScreenHeight);

            DragScaleRotate dsr = MultiTouch.EnableGesture(this.image, new DragScaleRotate(true, true, true, true, ScreenResolutionRect), null) as DragScaleRotate;

            dsr.TranslateDamping = 0.95;

            //MultiTouch.EnableGesture(this.image, new MultiDragScaleRotate(true, true, true, true, ScreenResolutionRect), null);

            //MDSRInstance = MultiTouch.EnableGesture(this.image, new MultiDragScaleRotate(true, true, true, true, ScreenResolutionRect), null) as MultiDragScaleRotate;
            //MultiTouch.EnableGesture(this.image, new TouchEndGesture(), new GestureHandler(OnTouchEnd));
        }
Example #2
0
        private void MouseSupport_Loaded(object sender, RoutedEventArgs e)
        {
            rect = new Rect(this.Left, this.Top, this.Width, this.Height);

            DragScaleRotate dsr = new DragScaleRotate(true, true, true, true, rect);

            dsr.TranslateDamping = 0.9;
            MultiTouch.EnableGesture(myImage, dsr, null);

            //MultiDragScaleRotate mdsr = MultiTouch.EnableGesture(myImage, new MultiDragScaleRotate(true, true, true, true, rect), null) as MultiDragScaleRotate;
            //mdsr.TranslateDamping = 0.9;
            //mdsr.AngleDamping = 0.95;
            //mdsr.ScaleDamping = 0.99;
        }