// Use this for initialization void Start() { DpadButtons = new DpadButtons(); DpadButtons.playerNumber = PlayerNumber; ActorManager.instance.resettingScene = false; //ZZZ if (firstFrame) { if (ActorManager.instance.checkPoint.checkPointNumber == -1) { ActorManager.instance.checkPoint.checkPointNumber = 0; ActorManager.instance.checkPoint.playerSpawnPosition = transform.position; } transform.position = ActorManager.instance.checkPoint.playerSpawnPosition; firstFrame = false; } holdType = holdObjectType.Nothing; jumpIn = CactiParameters.JumpFrequency; Jumping = false; timeJump = 0; dm = FindObjectOfType <DialogManager>(); DialogBox = GameObject.FindGameObjectWithTag("panel"); }
/// <summary> /// Checks if a dpad button is pressed. /// </summary> /// <param name="button"> /// Button keycode passed in by user. /// See DpadButtons enum for a list of inputs. /// </param> /// <returns> /// True if the specified button is pressed, /// false if not. /// </returns> public bool IsButtonPressed(DpadButtons button) { return(IsDpadButtonPressed[(int)button]); }