Example #1
0
    // Use this for initialization
    void Start()
    {
        DpadButtons = new DpadButtons();
        DpadButtons.playerNumber             = PlayerNumber;
        ActorManager.instance.resettingScene = false; //ZZZ
        if (firstFrame)
        {
            if (ActorManager.instance.checkPoint.checkPointNumber == -1)
            {
                ActorManager.instance.checkPoint.checkPointNumber    = 0;
                ActorManager.instance.checkPoint.playerSpawnPosition = transform.position;
            }

            transform.position = ActorManager.instance.checkPoint.playerSpawnPosition;
            firstFrame         = false;
        }
        holdType  = holdObjectType.Nothing;
        jumpIn    = CactiParameters.JumpFrequency;
        Jumping   = false;
        timeJump  = 0;
        dm        = FindObjectOfType <DialogManager>();
        DialogBox = GameObject.FindGameObjectWithTag("panel");
    }
Example #2
0
 /// <summary>
 /// Checks if a dpad button is pressed.
 /// </summary>
 /// <param name="button">
 /// Button keycode passed in by user.
 /// See DpadButtons enum for a list of inputs.
 /// </param>
 /// <returns>
 /// True if the specified button is pressed,
 /// false if not.
 /// </returns>
 public bool IsButtonPressed(DpadButtons button)
 {
     return(IsDpadButtonPressed[(int)button]);
 }