Example #1
0
    public void Defeat(Vector3 forward, DozerController1 dozer)
    {
        if (Variables.screenState != ScreenState.Game)
        {
            return;
        }
        if (dozer == masterDozer)
        {
            return;
        }
        defeatCount++;
        float orientationRate = (float)defeatCount / (float)maxDefeatCount;

        transform.up = Vector3.Lerp(Vector3.up, forward, orientationRate);
        if (defeatCount != maxDefeatCount)
        {
            return;
        }

        if (masterDozer.IsPlayer)
        {
            Variables.screenState = ScreenState.Failed;
        }
        else
        {
            Variables.screenState = ScreenState.Clear;
        }
    }
Example #2
0
 private void Awake()
 {
     dozerController = GetComponent <DozerController1>();
 }
Example #3
0
 private void Awake()
 {
     joystick        = FindObjectOfType <DynamicJoystick>();
     dozerController = GetComponent <DozerController1>();
 }