A Editor Plugin for automatic doc generation through Doxygen
Author: Jacob Pennock (http://Jacobpennock.com)
Version: 1.0
public static void Init() { Instance = (DoxygenWindow)EditorWindow.GetWindow( typeof( DoxygenWindow ), false, "Documentation" ); Instance.minSize = new Vector2( 420, 245 ); Instance.maxSize = new Vector2( 420, 720 ); }
public static void Init() { Instance = (DoxygenWindow)EditorWindow.GetWindow(typeof(DoxygenWindow), false, "Documentation"); Instance.minSize = new Vector2(420, 245); Instance.maxSize = new Vector2(420, 720); // Reload existing Doxyfile if reopened Instance.LoadConfig(); }
public static void Init() { //Instance = (DoxygenWindow)EditorWindow.CreateInstance( typeof( DoxygenWindow ), false, "Documentation" ); Instance = (DoxygenWindow)EditorWindow.CreateInstance(typeof(DoxygenWindow)); Instance.minSize = new Vector2(420, 245); Instance.maxSize = new Vector2(420, 720); Instance.Show(); }
public static void Init() { Config = new DoxygenConfig(); DoxygenWindow instance = (DoxygenWindow)EditorWindow.GetWindow(typeof(DoxygenWindow), false, "Documentation"); instance.minSize = new Vector2(420, 245); instance.maxSize = new Vector2(420, 720); instance.UnityProjectID = PlayerSettings.productName + ":"; }
public static void Init() { Instance = (DoxygenWindow)EditorWindow.GetWindow(typeof(DoxygenWindow), false, "Documentation"); Instance.minSize = new Vector2(420, 245); Instance.maxSize = new Vector2(420, 720); Instance.UnityProjectID = PlayerSettings.productName + ":"; Instance.AssestsFolder = Application.dataPath; }