Example #1
0
 public void Enter()
 {
     serverConfiguration = ServerConfigurationModel.ActiveConfiguration;
     if (serverConfiguration.AllFilesDownloaded || Application.isEditor)
     {
         StateManager.GoToState <GameState>();
     }
     else
     {
         downloadPresenter.gameObject.SetActive(true);
         //Get list of files to download from server
         var uriBuilder = new UriBuilder("http", serverConfiguration.FileDownloadServerUrl, 8080);
         var request    = UnityWebRequest.Get(uriBuilder.Uri);
         request.SendWebRequest().completed += operation =>
         {
             if (request.isHttpError || request.isNetworkError)
             {
                 var error = $"Error while getting list of files from server: {request.error}";
                 Debug.LogError(error);
                 downloadPresenter.ShowError(error);
                 return;
             }
             string hRefPattern = @"href\s*=\s*(?:[""'](?<1>[^""']*)[""']|(?<1>\S+))";
             var    filesList   = new List <string>(Regex.Matches(request.downloadHandler.text, hRefPattern, RegexOptions.IgnoreCase).
                                                    Cast <Match>().Select(match => match.Groups[1].Value)
                                                    .Where(text => text.Contains("."))
                                                    .Where(text => text.Contains(".exe") == false));
             numberOfFilesToDownload = filesList.Count;
             downloadCoroutine       = downloadPresenter.StartCoroutine(DownloadFiles(filesList));
         };
     }
 }
Example #2
0
 public void StopAndShowError(string error)
 {
     Debug.LogError(error);
     //Stop downloads
     downloadPresenter.ShowError(error);
     downloadPresenter.ClearFileList();
     inGameDebugConsoleCanvas.enabled = true;
 }
Example #3
0
    public void Enter()
    {
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        serverConfiguration = ServerConfigurationModel.ActiveConfiguration;
        pathToSaveFiles     = serverConfiguration.GetPathToSaveFiles();
        Debug.Log($"Downloading files to {pathToSaveFiles}");
        port = int.Parse(serverConfiguration.FileDownloadServerPort);

        if (serverConfiguration.AllFilesDownloaded || (Application.isEditor && forceDownloadsInEditor == false))
        {
            StateManager.GoToState <GameState>();
        }
        else
        {
            downloadPresenter.gameObject.SetActive(true);
            //Get list of files to download from server
            var uri     = GetUri(serverConfiguration.FileDownloadServerUrl, port);
            var request = UnityWebRequest.Get(uri);
            request.SendWebRequest().completed += operation =>
            {
                if (request.isHttpError || request.isNetworkError)
                {
                    var error = $"Error while getting list of files from server: {request.error}";
                    Debug.LogError(error);
                    downloadPresenter.ShowError(error);
                    return;
                }

                downloadingFilesList = new List <string>(Regex
                                                         .Matches(request.downloadHandler.text, H_REF_PATTERN, RegexOptions.IgnoreCase).Cast <Match>()
                                                         .Select(match => match.Groups[1].Value)
                                                         .Where(text => text.Contains(".") &&
                                                                text.Contains(".exe") == false &&
                                                                text.Contains(".app") == false &&
                                                                text.Contains(".dll") == false &&
                                                                text.Contains(".pdb") == false &&
                                                                text.Contains("/") == false));
                numberOfFilesToDownload = downloadingFilesList.Count;
                downloadPresenter.SetFileList(downloadingFilesList);
                downloadCoroutine = downloadPresenter.StartCoroutine(DownloadFiles());
            };
        }
    }