protected override void ScatterAt(IntVec3 loc, Map map, int count = 1) { DownedRefugeeComp component = ((WorldObject)map.info.parent).GetComponent <DownedRefugeeComp>(); Pawn newThing = (component == null || !component.pawn.Any) ? DownedRefugeeQuestUtility.GenerateRefugee(map.Tile) : component.pawn.Take(component.pawn[0]); GenSpawn.Spawn(newThing, loc, map); MapGenerator.rootsToUnfog.Add(loc); }
protected override void ScatterAt(IntVec3 loc, Map map, int count = 1) { DownedRefugeeComp component = map.Parent.GetComponent <DownedRefugeeComp>(); Pawn pawn = (component == null || !component.pawn.Any) ? DownedRefugeeQuestUtility.GenerateRefugee(map.Tile) : component.pawn.Take(component.pawn[0]); HealthUtility.DamageUntilDowned(pawn, allowBleedingWounds: false); HealthUtility.DamageLegsUntilIncapableOfMoving(pawn, allowBleedingWounds: false); GenSpawn.Spawn(pawn, loc, map); pawn.mindState.WillJoinColonyIfRescued = true; MapGenerator.rootsToUnfog.Add(loc); }
protected override void ScatterAt(IntVec3 loc, Map map, int count = 1) { DownedRefugeeComp component = map.info.parent.GetComponent <DownedRefugeeComp>(); Pawn newThing; if (component != null && component.pawn.Any) { newThing = component.pawn.Take(component.pawn[0]); } else { newThing = DownedRefugeeQuestUtility.GenerateRefugee(map.Tile); } GenSpawn.Spawn(newThing, loc, map); MapGenerator.rootsToUnfog.Add(loc); }
protected override void ScatterAt(IntVec3 loc, Map map, int count = 1) { DownedRefugeeComp component = map.Parent.GetComponent <DownedRefugeeComp>(); Pawn pawn; if (component != null && component.pawn.Any) { pawn = component.pawn.Take(component.pawn[0]); } else { pawn = DownedRefugeeQuestUtility.GenerateRefugee(map.Tile); } GenSpawn.Spawn(pawn, loc, map, WipeMode.Vanish); pawn.mindState.willJoinColonyIfRescued = true; MapGenerator.rootsToUnfog.Add(loc); }
protected override void ScatterAt(IntVec3 loc, Map map, GenStepParams parms, int count = 1) { Pawn pawn; if (parms.sitePart != null && parms.sitePart.things != null && parms.sitePart.things.Any) { pawn = (Pawn)parms.sitePart.things.Take(parms.sitePart.things[0]); } else { DownedRefugeeComp component = map.Parent.GetComponent <DownedRefugeeComp>(); pawn = ((component == null || !component.pawn.Any) ? DownedRefugeeQuestUtility.GenerateRefugee(map.Tile) : component.pawn.Take(component.pawn[0])); } HealthUtility.DamageUntilDowned(pawn, allowBleedingWounds: false); HealthUtility.DamageLegsUntilIncapableOfMoving(pawn, allowBleedingWounds: false); GenSpawn.Spawn(pawn, loc, map); pawn.mindState.WillJoinColonyIfRescued = true; MapGenerator.rootsToUnfog.Add(loc); MapGenerator.SetVar("RectOfInterest", CellRect.CenteredOn(loc, 1, 1)); }