//</editor-fold> //<editor-fold defaultstate="collapsed" desc="private"> private bool EpsilonEquals(float x, float y, float z, float w, double epsilon) { return(DoubleUtils.EpsilonEquals(this.x, x, epsilon) && DoubleUtils.EpsilonEquals(this.y, y, epsilon) && DoubleUtils.EpsilonEquals(this.z, z, epsilon) && DoubleUtils.EpsilonEquals(this.w, w, epsilon)); }
//</editor-fold> //<editor-fold defaultstate="collapsed" desc="private"> private bool EpsilonEquals(double x, double y, double z, double epsilon) { return(DoubleUtils.EpsilonEquals(this.x, x, epsilon) && DoubleUtils.EpsilonEquals(this.y, y, epsilon) && DoubleUtils.EpsilonEquals(this.z, z, epsilon)); }
public bool IsInvertible(double epsilon) { return(!DoubleUtils.EpsilonEquals(getDeterminant(), epsilon)); }
//</editor-fold> //<editor-fold defaultstate="collapsed" desc="private"> private bool EpsilonEquals(byte x, byte y, byte z, byte w, double epsilon) { return(DoubleUtils.EpsilonEquals(this.x, x, epsilon) && DoubleUtils.EpsilonEquals(this.y, y, epsilon) && DoubleUtils.EpsilonEquals(this.z, z, epsilon) && DoubleUtils.EpsilonEquals(this.w, w, epsilon)); }
//</editor-fold> //<editor-fold defaultstate="collapsed" desc="private"> private bool EpsilonEquals(int x, int y, double epsilon) { return(DoubleUtils.EpsilonEquals(this.x, x, epsilon) && DoubleUtils.EpsilonEquals(this.y, y, epsilon)); }