public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 5); AddLoot(LootPack.HighScrolls, 3); AddLoot(LootPack.MedScrolls, 4); AddLoot(LootPack.LowScrolls, 6); AddLoot(LootPack.Gems, 5); if (Utility.RandomDouble() < 0.20) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(33)) { case 0: weapon = new BattleAxe(); break; case 1: weapon = new ExecutionersAxe(); break; case 2: weapon = new LargeBattleAxe(); break; case 3: weapon = new WarAxe(); break; case 4: weapon = new Bow(); break; case 5: weapon = new Crossbow(); break; case 6: weapon = new HeavyCrossbow(); break; case 7: weapon = new WarHammer(); break; case 8: weapon = new WarMace(); break; case 9: weapon = new Bardiche(); break; case 10: weapon = new Halberd(); break; case 11: weapon = new Spear(); break; case 12: weapon = new QuarterStaff(); break; case 13: weapon = new Katana(); break; case 14: weapon = new Longsword(); break; case 15: weapon = new VikingSword(); break; case 16: weapon = new CompositeBow(); break; case 17: weapon = new CrescentBlade(); break; case 18: weapon = new DoubleBladedStaff(); break; case 19: weapon = new Lance(); break; case 20: weapon = new PaladinSword(); break; case 21: weapon = new Scythe(); break; case 22: weapon = new Daisho(); break; case 23: weapon = new Lajatang(); break; case 24: weapon = new NoDachi(); break; case 25: weapon = new Tetsubo(); break; case 26: weapon = new Yumi(); break; case 27: weapon = new ElvenCompositeLongbow(); break; case 28: weapon = new OrnateAxe(); break; case 29: weapon = new RadiantScimitar(); break; case 30: weapon = new WarCleaver(); break; case 31: weapon = new WildStaff(); break; default: weapon = new DiamondMace(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 5, 35, 50); weapon.Hue = 1461; PackItem(weapon); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(5)) { case 0: armor = new CrusaderGauntlets(); break; case 1: armor = new CrusaderGorget(); break; case 2: armor = new CrusaderLeggings(); break; case 3: armor = new CrusaderSleeves(); break; default: armor = new CrusaderBreastplate(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 35, 50); armor.Hue = 1461; PackItem(armor); } if (Utility.RandomDouble() < 0.20) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 35, 50); clothing.Hue = 1461; PackItem(clothing); } if (Utility.RandomDouble() < 0.10) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 35, 50); } shield.Hue = 1461; PackItem(shield); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 35, 50); } bracelet.Hue = 1461; PackItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 35, 50); } earrings.Hue = 1461; PackItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 35, 50); } necklace.Hue = 1461; PackItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 35, 50); } ring.Hue = 1461; PackItem(ring); } }
public AmazonWarrioress() : base(AIType.AI_Melee, FightMode.Closest, 5, 1, 0.45, 0.45) { Title = "an Amazon Warrioress"; SetSkill(SkillName.Parry, 40.0, 60.0); SetSkill(SkillName.Swords, 40.0, 60.0); SetSkill(SkillName.Tactics, 50.0, 70.0); SetSkill(SkillName.MagicResist, 100.0); AddItem(MakeAmazonArmor(new FemalePlateChest())); AddItem(MakeAmazonArmor(new LeatherShorts())); AddItem(MakeAmazonArmor(new LeatherGloves())); AddItem(MakeAmazonArmor(new Boots())); double random = Utility.RandomDouble(); if (0.33 > random) { Spear weapon = new Spear(); double randomdamage = Utility.RandomDouble(); if (0.05 > randomdamage) { weapon.DamageLevel = WeaponDamageLevel.Vanq; } else if (0.10 > randomdamage) { weapon.DamageLevel = WeaponDamageLevel.Force; } //if ( 0.10 > Utility.RandomDouble() ) // weapon.Attributes.SpellChanneling = 1; AddItem(MakeAmazonArmor(weapon)); SetDamage(10, 15); } else if (0.10 > random) { DoubleBladedStaff weapon = new DoubleBladedStaff(); double randomdamage = Utility.RandomDouble(); if (0.05 > randomdamage) { weapon.DamageLevel = WeaponDamageLevel.Vanq; } else if (0.10 > randomdamage) { weapon.DamageLevel = WeaponDamageLevel.Force; } AddItem(NotCorpseCont(MakeAmazonArmor(weapon))); SetDamage(12, 18); } else { AddItem(new BlackStaff()); SetDamage(8, 10); } SetResistance(ResistanceType.Physical, 25, 40); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 100, 100); SetResistance(ResistanceType.Energy, 25, 40); Fame = 0; Karma = -3000; SetStr(50, 65); SetDex(50, 55); SetInt(10, 13); SetHits(60, 80); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Fire, 20); VirtualArmor = 30; }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateMetalWeapon() { Item item = null; int nType = Utility.RandomMinMax(0, 41); switch (nType) { case 1: item = new Cutlass(); item.Name = "cutlass"; break; case 2: item = new Katana(); item.Name = "katana"; break; case 3: item = new Kryss(); item.Name = "kryss"; break; case 4: item = new Broadsword(); item.Name = "broadsword"; break; case 5: item = new Longsword(); item.Name = "longsword"; break; case 6: item = new ThinLongsword(); item.Name = "longsword"; break; case 7: item = new VikingSword(); item.Name = "barbarian sword"; break; case 8: item = new Scimitar(); item.Name = "scimitar"; break; case 9: item = new BoneHarvester(); item.Name = "sickle"; break; case 10: item = new CrescentBlade(); item.Name = "crescent blade"; break; case 11: item = new DoubleBladedStaff(); item.Name = "bladed staff"; break; case 12: item = new Lance(); item.Name = "lance"; break; case 13: item = new Pike(); item.Name = "pike"; break; case 14: item = new Scythe(); item.Name = "scythe"; break; case 15: item = new Dagger(); item.Name = "dagger"; break; case 16: item = new HammerPick(); item.Name = "hammer pick"; break; case 17: item = new Mace(); item.Name = "mace"; break; case 18: item = new Maul(); item.Name = "maul"; break; case 19: item = new WarHammer(); item.Name = "war hammer"; break; case 20: item = new WarMace(); item.Name = "war mace"; break; case 21: item = new ExecutionersAxe(); item.Name = "great axe"; break; case 22: item = new BattleAxe(); item.Name = "battle axe"; break; case 23: item = new TwoHandedAxe(); item.Name = "two-handed axe"; break; case 24: item = new Axe(); item.Name = "axe"; break; case 25: item = new DoubleAxe(); item.Name = "double axe"; break; case 26: item = new RoyalSword(); item.Name = "royal sword"; break; case 27: item = new LargeBattleAxe(); item.Name = "large battle axe"; break; case 28: item = new WarAxe(); item.Name = "war axe"; break; case 29: item = new Bardiche(); item.Name = "bardiche"; break; case 30: item = new Halberd(); item.Name = "halberd"; break; case 31: item = new Pitchfork(); item.Name = "trident"; break; case 32: item = new ShortSpear(); item.Name = "short spear"; break; case 33: item = new Spear(); item.Name = "spear"; break; case 34: item = new NoDachi(); item.Name = "no dachi"; break; case 35: item = new Wakizashi(); item.Name = "wakizashi"; break; case 36: item = new Tetsubo(); item.Name = "tetsubo"; break; case 37: item = new Lajatang(); item.Name = "lajatang"; break; case 38: item = new Daisho(); item.Name = "daisho"; break; case 39: item = new Tekagi(); item.Name = "tekagi"; break; case 40: item = new Kama(); item.Name = "kama"; break; case 41: item = new Sai(); item.Name = "sai"; break; } return(item); }
public override void InitOutfit() { Name = "Grog-muk Nag"; Body = 400; Female = false; Race = Race.Human; Hue = 2212; HairItemID = 8265; HairHue = 1109; FacialHairItemID = 0; FacialHairHue = 0; SetStr(287); SetDex(159); SetInt(78); SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 45.0, 68.0); SetSkill(SkillName.Macing, 45.0, 68.0); SetSkill(SkillName.Swords, 45.0, 68.0); SetSkill(SkillName.Tactics, 36.0, 68.0); PackGold(42, 68); AddItem(new OrcishKinMask(2212)); StuddedArms arms = new StuddedArms(); arms.Hue = 2423; arms.Movable = false; AddItem(arms); StuddedChest chest = new StuddedChest(); chest.Hue = 2423; chest.Movable = false; AddItem(chest); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 2423; gloves.Movable = false; AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 2423; gorget.Movable = false; AddItem(gorget); StuddedLegs legs = new StuddedLegs(); legs.Hue = 2423; legs.Movable = false; AddItem(legs); DoubleBladedStaff weapon = new DoubleBladedStaff(); weapon.Movable = false; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); AddItem(new Boots(993)); }
public Urk() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { BaseSoundID = 0x45A; Hue = 0x430; Body = 0x190; Name = NameList.RandomName("urk"); HairItemID = 0; FacialHairItemID = 0; Item helm = new WornHumanDeco(); helm.Name = "urkish face"; helm.ItemID = 0x141B; helm.Hue = 0x430; helm.Layer = Layer.Helm; AddItem(helm); if (Utility.RandomMinMax(1, 2) == 1) { LeatherArms ratarms = new LeatherArms(); ratarms.Name = "urkish rat skin arms"; ratarms.PoisonBonus = 6; ratarms.Hue = 0x972; AddItem(ratarms); LeatherChest ratchest = new LeatherChest(); ratchest.Name = "urkish rat skin tunic"; ratchest.PoisonBonus = 8; ratchest.Hue = 0x972; AddItem(ratchest); LeatherGloves ratgloves = new LeatherGloves(); ratgloves.Name = "urkish rat skin gloves"; ratgloves.PoisonBonus = 5; ratgloves.Hue = 0x972; AddItem(ratgloves); LeatherGorget ratgorget = new LeatherGorget(); ratgorget.Name = "urkish rat skin gorget"; ratgorget.PoisonBonus = 4; ratgorget.Hue = 0x972; AddItem(ratgorget); LeatherLegs ratlegs = new LeatherLegs(); ratlegs.Name = "urkish rat skin leggings"; ratlegs.PoisonBonus = 7; ratlegs.Hue = 0x972; AddItem(ratlegs); } else { BoneChest bonechest = new BoneChest(); bonechest.Name = "urkish chest piece"; bonechest.PoisonBonus = 8; bonechest.Hue = 0x972; AddItem(bonechest); BoneArms bonearms = new BoneArms(); bonearms.Name = "urkish bracers"; bonearms.PoisonBonus = 6; bonearms.Hue = 0x972; AddItem(bonearms); BoneLegs bonelegs = new BoneLegs(); bonelegs.Name = "urkish leggings"; bonelegs.PoisonBonus = 7; bonelegs.Hue = 0x972; AddItem(bonelegs); BoneGloves bonegloves = new BoneGloves(); bonegloves.Name = "urkish gauntlets"; bonegloves.PoisonBonus = 5; bonegloves.Hue = 0x972; AddItem(bonegloves); } Item weapon = new BattleAxe(); switch (Utility.Random(28)) { case 0: weapon = new BattleAxe(); weapon.Name = "battle axe"; break; case 1: weapon = new VikingSword(); weapon.Name = "great sword"; break; case 2: weapon = new Halberd(); weapon.Name = "halberd"; break; case 3: weapon = new DoubleAxe(); weapon.Name = "double axe"; break; case 4: weapon = new ExecutionersAxe(); weapon.Name = "great axe"; break; case 5: weapon = new WarAxe(); weapon.Name = "war axe"; break; case 6: weapon = new TwoHandedAxe(); weapon.Name = "two handed axe"; break; case 7: weapon = new Cutlass(); weapon.Name = "cutlass"; break; case 8: weapon = new Katana(); weapon.Name = "katana"; break; case 9: weapon = new Kryss(); weapon.Name = "kryss"; break; case 10: weapon = new Broadsword(); weapon.Name = "broadsword"; break; case 11: weapon = new Longsword(); weapon.Name = "longsword"; break; case 12: weapon = new ThinLongsword(); weapon.Name = "longsword"; break; case 13: weapon = new Scimitar(); weapon.Name = "scimitar"; break; case 14: weapon = new BoneHarvester(); weapon.Name = "sickle"; break; case 15: weapon = new CrescentBlade(); weapon.Name = "crescent blade"; break; case 16: weapon = new DoubleBladedStaff(); weapon.Name = "double bladed staff"; break; case 17: weapon = new Pike(); weapon.Name = "pike"; break; case 18: weapon = new Scythe(); weapon.Name = "scythe"; break; case 19: weapon = new Pitchfork(); weapon.Name = "trident"; break; case 20: weapon = new ShortSpear(); weapon.Name = "short spear"; break; case 21: weapon = new Spear(); weapon.Name = "spear"; break; case 22: weapon = new Club(); weapon.Name = "club"; break; case 23: weapon = new HammerPick(); weapon.Name = "hammer pick"; break; case 24: weapon = new Mace(); weapon.Name = "mace"; break; case 25: weapon = new Maul(); weapon.Name = "maul"; break; case 26: weapon = new WarHammer(); weapon.Name = "war hammer"; break; case 27: weapon = new WarMace(); weapon.Name = "war mace"; break; } weapon.Name = "urkish " + weapon.Name; weapon.Hue = 0x7D1; ((BaseWeapon)weapon).AosElementDamages.Physical = 60; ((BaseWeapon)weapon).AosElementDamages.Poison = 40; AddItem(weapon); switch (Utility.RandomMinMax(0, 5)) { case 0: Title = "the urk warrior"; break; case 1: Title = "the urk savage"; break; case 2: Title = "the urk barbarian"; break; case 3: Title = "the urk fighter"; break; case 4: Title = "the urk gladiator"; break; case 5: Title = "the urk berserker"; break; } SetStr(196, 250); SetDex(76, 95); SetInt(36, 60); SetHits(118, 150); SetDamage(8, 18); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 80); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 85.1, 100.0); SetSkill(SkillName.Macing, 85.1, 95.0); SetSkill(SkillName.Swords, 85.1, 95.0); SetSkill(SkillName.Fencing, 85.1, 95.0); SetSkill(SkillName.Wrestling, 85.1, 95.0); Fame = 3000; Karma = -3000; VirtualArmor = 40; }