void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Paddle") { collisionSoundEffect.Play(); } else if (collision.gameObject.tag == "Brick") { collisionSoundEffect.PlayOneShot(Brick.GetCollisionAudioClip()); } else if (collision.gameObject.tag == "GoldenBar") { collisionSoundEffect.PlayOneShot(DoubleBallSizePowerUp.GetAudioClip()); } }
private void DoubleBallSize(GameObject gameObject) { DoubleBallSizePowerUp.Activate(ref balls); }