public void Bezier(ref Double3 p0, ref Double3 p1, ref Double3 p2, ref Double3 p3, float alpha, out Double3 result) { Double3.Lerp(ref p0, ref p1, alpha, out var p01); Double3.Lerp(ref p1, ref p2, alpha, out var p12); Double3.Lerp(ref p2, ref p3, alpha, out var p23); Double3.Lerp(ref p01, ref p12, alpha, out var p012); Double3.Lerp(ref p12, ref p23, alpha, out var p123); Double3.Lerp(ref p012, ref p123, alpha, out result); }
public void Linear(ref Double3 a, ref Double3 b, float alpha, out Double3 result) { Double3.Lerp(ref a, ref b, alpha, out result); }