Example #1
0
        private bool CreateProjectSolution()
        {
            using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 2))
            {
                pr.Step("Generating C# project...".TTR());

                string resourceDir = ProjectSettings.GlobalizePath("res://");

                string path = resourceDir;
                string name = GodotSharpDirs.ProjectAssemblyName;

                string guid = CsProjOperations.GenerateGameProject(path, name);

                if (guid.Length > 0)
                {
                    var solution = new DotNetSolution(name)
                    {
                        DirectoryPath = path
                    };

                    var projectInfo = new DotNetSolution.ProjectInfo
                    {
                        Guid = guid,
                        PathRelativeToSolution = name + ".csproj",
                        Configs = new List <string> {
                            "Debug", "ExportDebug", "ExportRelease"
                        }
                    };

                    solution.AddNewProject(name, projectInfo);

                    try
                    {
                        solution.Save();
                    }
                    catch (IOException e)
                    {
                        ShowErrorDialog("Failed to save solution. Exception message: ".TTR() + e.Message);
                        return(false);
                    }

                    pr.Step("Done".TTR());

                    // Here, after all calls to progress_task_step
                    CallDeferred(nameof(_RemoveCreateSlnMenuOption));
                }
                else
                {
                    ShowErrorDialog("Failed to create C# project.".TTR());
                }

                return(true);
            }
        }
Example #2
0
        private bool CreateProjectSolution()
        {
            using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 3))
            {
                pr.Step("Generating C# project...".TTR());

                string resourceDir = ProjectSettings.GlobalizePath("res://");

                string path = resourceDir;
                string name = (string)ProjectSettings.GetSetting("application/config/name");
                if (name.Empty())
                {
                    name = "UnnamedProject";
                }

                string guid = CsProjOperations.GenerateGameProject(path, name);

                if (guid.Length > 0)
                {
                    var solution = new DotNetSolution(name)
                    {
                        DirectoryPath = path
                    };

                    var projectInfo = new DotNetSolution.ProjectInfo
                    {
                        Guid = guid,
                        PathRelativeToSolution = name + ".csproj",
                        Configs = new List <string> {
                            "Debug", "Release", "Tools"
                        }
                    };

                    solution.AddNewProject(name, projectInfo);

                    try
                    {
                        solution.Save();
                    }
                    catch (IOException e)
                    {
                        ShowErrorDialog("Failed to save solution. Exception message: ".TTR() + e.Message);
                        return(false);
                    }

                    pr.Step("Updating Godot API assemblies...".TTR());

                    string debugApiAssembliesError = Internal.UpdateApiAssembliesFromPrebuilt("Debug");

                    if (!string.IsNullOrEmpty(debugApiAssembliesError))
                    {
                        ShowErrorDialog("Failed to update the Godot API assemblies: " + debugApiAssembliesError);
                        return(false);
                    }

                    string releaseApiAssembliesError = Internal.UpdateApiAssembliesFromPrebuilt("Release");

                    if (!string.IsNullOrEmpty(releaseApiAssembliesError))
                    {
                        ShowErrorDialog("Failed to update the Godot API assemblies: " + releaseApiAssembliesError);
                        return(false);
                    }

                    pr.Step("Done".TTR());

                    // Here, after all calls to progress_task_step
                    CallDeferred(nameof(_RemoveCreateSlnMenuOption));
                }
                else
                {
                    ShowErrorDialog("Failed to create C# project.".TTR());
                }

                return(true);
            }
        }
Example #3
0
        private bool CreateProjectSolution()
        {
            using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 2))
            {
                pr.Step("Generating C# project...".TTR());

                string resourceDir = ProjectSettings.GlobalizePath("res://");

                string path = resourceDir;
                string name = (string)ProjectSettings.GetSetting("application/config/name");
                if (name.Empty())
                {
                    name = "UnnamedProject";
                }

                string guid = CSharpProject.GenerateGameProject(path, name);

                if (guid.Length > 0)
                {
                    var solution = new DotNetSolution(name)
                    {
                        DirectoryPath = path
                    };

                    var projectInfo = new DotNetSolution.ProjectInfo
                    {
                        Guid = guid,
                        PathRelativeToSolution = name + ".csproj",
                        Configs = new List <string> {
                            "Debug", "Release", "Tools"
                        }
                    };

                    solution.AddNewProject(name, projectInfo);

                    try
                    {
                        solution.Save();
                    }
                    catch (IOException e)
                    {
                        ShowErrorDialog("Failed to save solution. Exception message: ".TTR() + e.Message);
                        return(false);
                    }

                    // Make sure to update the API assemblies if they happen to be missing. Just in
                    // case the user decided to delete them at some point after they were loaded.
                    Internal.UpdateApiAssembliesFromPrebuilt();

                    pr.Step("Done".TTR());

                    // Here, after all calls to progress_task_step
                    CallDeferred(nameof(_RemoveCreateSlnMenuOption));
                }
                else
                {
                    ShowErrorDialog("Failed to create C# project.".TTR());
                }

                return(true);
            }
        }
Example #4
0
        private bool CreateProjectSolution()
        {
            using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...", 2)) // TTR("Generating solution...")
            {
                pr.Step("Generating C# project...");                                                   // TTR("Generating C# project...")

                string resourceDir = ProjectSettings.GlobalizePath("res://");

                string path = resourceDir;
                string name = (string)ProjectSettings.GetSetting("application/config/name");
                if (name.Empty())
                {
                    name = "UnnamedProject";
                }

                string guid = CSharpProject.GenerateGameProject(path, name);

                if (guid.Length > 0)
                {
                    var solution = new DotNetSolution(name)
                    {
                        DirectoryPath = path
                    };

                    var projectInfo = new DotNetSolution.ProjectInfo
                    {
                        Guid = guid,
                        PathRelativeToSolution = name + ".csproj",
                        Configs = new List <string> {
                            "Debug", "Release", "Tools"
                        }
                    };

                    solution.AddNewProject(name, projectInfo);

                    try
                    {
                        solution.Save();
                    }
                    catch (IOException e)
                    {
                        ShowErrorDialog($"Failed to save solution. Exception message: {e.Message}"); // TTR
                        return(false);
                    }

                    string apiConfig = "Debug";

                    if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Core, apiConfig))
                    {
                        return(false);
                    }

                    if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Editor, apiConfig))
                    {
                        return(false);
                    }

                    pr.Step("Done"); // TTR("Done")

                    // Here, after all calls to progress_task_step
                    CallDeferred(nameof(_RemoveCreateSlnMenuOption));
                }
                else
                {
                    ShowErrorDialog("Failed to create C# project."); // TTR
                }

                return(true);
            }
        }
Example #5
0
        private static int Cobble(IReadOnlyList <string> csprojFullPaths)
        {
            var dir     = Directory.GetCurrentDirectory();
            var file    = "MagicSolution";
            var slnFile = $"{file}.sln";

            var commands = csprojFullPaths.Select(p => $"dotnet sln ./{slnFile} add {p}").ToList();

            commands.Insert(0, $"dotnet new sln -n {file}");

            ProcessProxy.RunCommands(commands);

            var sln       = new DotNetSolution(Path.Combine(dir, slnFile));
            var toProcess = new HashSet <IDotNetProjectInstance>();
            var existing  = sln.AllProjects.First().ProjectFileAbsolutePath;

            toProcess.Add(sln.AllProjects.First());

            var analyzedProjectFiles = new HashSet <string>();

            analyzedProjectFiles.Add(existing);

            var toAddProjectFiles = new HashSet <string>();

            var dependencies = sln.AllProjects.First().ReferenceProjectPaths;

            foreach (var dependency in dependencies)
            {
                toAddProjectFiles.Add(dependency);
            }

            while (toAddProjectFiles.Count > 0)
            {
                var currentProjectFile = toAddProjectFiles.First();

                ProcessProxy.RunCommands(new[]
                {
                    $"dotnet sln ./{slnFile} add {currentProjectFile}"
                });

                sln = new DotNetSolution(slnFile);
                var currentProjectInstance = sln.GetProjectInstanceForProjectFile(currentProjectFile);
                var paths = currentProjectInstance.ReferenceProjectPaths;

                foreach (var path in paths)
                {
                    if (analyzedProjectFiles.Contains(path))
                    {
                        continue;
                    }
                    else
                    {
                        toAddProjectFiles.Add(path);
                    }
                }

                analyzedProjectFiles.Add(currentProjectFile);
                toAddProjectFiles.Remove(currentProjectFile);
            }

            var initialProjects       = new HashSet <string>(csprojFullPaths.Select(p => p.ToLower()));
            var projectsToPutInFolder = sln.AllProjects.Where(p => !initialProjects.Contains(p.ProjectFileAbsolutePath.ToLower())).ToList();
            var dependenciesFolder    = sln.GetOrCreateSolutionFolder("Dependencies");

            foreach (var project in projectsToPutInFolder)
            {
                sln.AddProjectToSolutionFolder(project, dependenciesFolder);
            }
            sln.Save();
            return(0);
        }