Example #1
0
        static void BuildDormsHallway()
        {
            DormsHallway.Name = "寝室楼二楼走廊";
            DormsHallway.Alias.Clear();
            DormsHallway.Alias.AddRange(new[] { "走廊", "门廊" });

            DormsHallway.Description =
                "“安全出口”的标志在这里发出荧荧的绿光。走廊延伸到远处,两边尽头都是墙壁。北侧有上下楼梯,南侧相应位置是储藏室。此外就是寝室了。从9#到13#是你们班的,而其中12#就是你所在的那间。";
            DormsHallway.LightDescription =
                "在手电筒开辟出的坚硬光柱之外,幽暗的墙壁和瓷砖里映出一点点绿色光芒。走廊延伸到远处,两边尽头都是墙壁。北侧有上下楼梯,南侧相应位置是储藏室。此外就是寝室了。从9#到13#是你们班的,而其中12#就是你所在的那间。";

            AObject Sign = new AObject(
                "标志", new[] { "安全出口", "绿光", "标牌" },
                desc: "很远就能看得清楚,主要是因为它一如往常,没什么特别:“安全出口”,一个指向楼梯的发光箭头,还有一个逃跑人形的发光标识。",
                // You may see that the escaping humanoid symbol disappears in the dark. This is only an ominous easter egg, for clarification.
                ldesc: "绿光就是从这个标志上发出来。你现在用手电筒指向它,它的光就收敛起来了。标志上有“安全出口”几个字加上一个指向楼梯的箭头。");

            DormsHallway.Objects.Clear();
            DormsHallway.Objects.Add(Sign);

            DormsHallway.Objects.Add(new AObject("墙壁",
                                                 new[] { "墙壁", "墙", "地面", "地板", "地", "楼梯", "门" }));

            // Now we build all the 20 doors
            for (int i = 1; i <= 20; i++)
            {
                if (i == 12)
                {
                    AObject d12 = AObject.SimpleDoor(Dormitory12,
                                                     "12#寝室的门", new[] { "12#寝室门", "12#门", "门" },
                                                     "去" + i + "#寝室的门。",
                                                     flopside: () => Dormitory12.FindObjectInternal("去走廊的门"));
                    DormsHallway.Objects.Add(d12);
                }
                else
                {
                    AObject d = AObject.SimpleDoor(null, i + "#寝室的门",
                                                   new[] { i + "#寝室门", i + "#门", i + "#寝室", i + "#", "门" },

                                                   "去" + i + "#寝室的门。", locked: true);
                    d.OnOpening = (self, v) =>
                    {
                        if (!v.foundDoorsLocked)
                        {
                            Print("你拧了拧门把手。根本转不动,就像整个是一块实心金属一样;这些寝室肯定是因为某些原因被锁住了。\n\n");
                            v.foundDoorsLocked = true;
                            return(HandleResult.Refused);
                        }
                        return(HandleResult.Continue);
                    };
                    DormsHallway.Objects.Add(d);
                }
            }

            DormsHallway.RoomTo.Clear();
            DormsHallway.RoomTo.Add(Direction.Down, LobbyNo8);
        }
Example #2
0
        static void BuildRestroom()
        {
            Restroom.Name = "洗手间和过道";
            Restroom.Alias.Clear();
            Restroom.Alias.AddRange(new[] { "洗手间", "过道" });

            Restroom.LightDescription =
                "手电筒在镜子里映出一片光芒,几乎掩盖了你的模样。下面的黑色台面上有两个洗手池。镜子的墙后有两个蹲厕和一个淋浴间,没有门,所以夜里上厕所会很方便。在洗手池对面,你能透过移门看见阳台一角。";
            Restroom.Description =
                "你的形象模模糊糊地映在黑暗的镜子里。洗手池和墙的后面是蹲厕和淋浴间。那里没有门,夜里可以方便地过去:就像现在。洗手池对面有一个移门,通往阳台。";
            Restroom.IsLit = false;

            AObject Mirror = new AObject(
                "镜子", new[] { "镜面", "镜" },
                desc:           "黑暗的镜子里面模模糊糊的映出你的样子和移门后的阳台,但是看不清楚。",
                ldesc:          "手电筒在镜子里映出一片光芒,几乎掩盖了你的模样,看不清什么东西。");

            AObject Sink = new AObject(
                "洗手池", new[] { "洗手台", "台面", "池", "池子" },
                desc:           "黑色台面上两个白色洗手池,看起来就像两只空洞的眼睛。",
                ldesc:          "黑色台面上的两个洗手池,在晚上使你想到白色的大眼睛,特别是在手电筒的光照下。");

            AObject WaterTap = new AObject(
                "水龙头", new[] { "龙头" },
                desc:           "两个金属水龙头。",
                ldesc:          "两个闪亮的金属水龙头。")
            {
                IsSwitch = true, SwitchState = false
            };
            // it doesn't emit water for now, but in later stages of development I think I'll add support for it when I implement the chemistry module.

            AObject Toilet = new AObject(
                "蹲厕", new[] { "厕所", "便池" },
                desc:           "你现在并不想上厕所,也不想无缘无故地走进去看。又不是什么好玩的东西。",
                ldesc:          "你现在并不想上厕所,也不想无缘无故地走进去看。又不是什么好玩的东西。");

            AObject Bathroom = new AObject(
                "淋浴间", new[] { "浴室", "洗澡间" },
                desc:           "半夜里你不想踩进那又暗又滑的地方,更不可能洗澡。",
                ldesc:          "半夜里你不想踩进那湿湿滑滑的地方,更不可能洗澡。");

            AObject DormDoor = AObject.SimpleDoor(
                Dormitory12, "去寝室的门", new[] { "寝室门", "寝室", "门" },
                desc:           "通往寝室的门。",
                flopside:       () => Dormitory12.FindObjectInternal("去洗手间过道的门"));

            AObject BalconyDoor = AObject.SimpleDoor(
                Balcony, "去阳台的移门", new[] { "阳台门", "阳台", "移门", "门" },
                desc:           "通往阳台的移门。",
                flopside:       () => Balcony.FindObjectInternal("去洗手间过道的门"));

            Restroom.Objects.Clear();
            Restroom.Objects.AddRange(new AObject[]
                                      { Mirror, Sink, WaterTap, Toilet, Bathroom, DormDoor, BalconyDoor });

            Restroom.Objects.Add(new AObject("墙壁", new string[]
                                             { "墙壁", "墙", "地面", "地板", "地", "天花板" }));

            Restroom.PostCommand = (self, v, p) =>
            {
                if (self.FindObjectInternal("水龙头").SwitchState)
                {
                    Print("你身边传来水龙头的哗哗声。\n\n");
                }
                return(HandleResult.Continue);
            };
        }
Example #3
0
        public static void Day2Setting()
        {
            // Whoooooosh....

            // A. reset

            BuildDormitory12();
            BuildRestroom();
            BuildBalcony();
            BuildDormsHallway();
            BuildLobbyNo8();

            Dormitory12.Objects.Find((x) => x.Name == "床铺").Description = (_s, _v) => "在暗中看不清楚。";

            // B. modify

            // B.1. dorm12

            // remove the light of darkness
            Dormitory12.LightDescription =
                "这是你熟悉的寝室,闭上眼都能想象出它的样子。你能看见衣柜,桌子,床铺(四张:你睡在靠窗的下铺)以及通向走廊和洗手间过道的两扇门。";
            Dormitory12.Description =
                "你只能在黑暗中看见大概的轮廓:衣柜,桌子,床铺(四张:你睡在靠窗的下铺),以及通向走廊和洗手间过道的两扇门。";

            // add the light of sky
            Dormitory12.GetDescription = (self, v) =>
            {
                if (self.IsLit)
                {
                    return(Dormitory12.LightDescription +
                           "\n\n窗帘拉开,外面的天空里滚动着紫红色的浓云。");
                }
                else if (self.IsPlayerLit)
                {
                    return(Dormitory12.LightDescription +
                           "\n\n窗帘后什么地方透出一种红晕,但几乎被手电筒的强光掩盖了。");
                }
                else
                {
                    return(Dormitory12.Description +
                           "\n\n有一种可爱的红晕穿透窗帘照进来。");
                }
            };

            Dormitory12.ReplaceObjectInternal("窗帘",
                                              new AObject(Dormitory12.FindObjectInternal("窗帘"))
            {
                Description = (_s, _v) =>
                              "从它后面什么地方照进来一种红色的光。",
                LightDescription = (_s, _v) =>
                                   "从它后面什么地方照进来一种红色的光,但几乎被你手电筒的强光掩盖了。",
                OnOpening = (self, v) =>
                {
                    self.OpenState   = true;
                    self.Description = self.LightDescription = (_s, _v) => "窗帘被你拉开,缩在一边。";
                    v.currentRoom.FindObjectInternal("窗户").Description          =
                        v.currentRoom.FindObjectInternal("窗户").LightDescription = (_s, _v) =>
                                                                                  "窗外是对面的9#楼(高中男生寝室)和周围的人行道路。天空是紫红色的。";

                    if (!v.foundNoVoid2)
                    {
                        Print($"你拉开窗帘的一瞬间,紫红色的光涌入房间。它来自对面寝室楼后的天空。楼下的路灯沦为了暗暗的白点。地面也散发出紫色,与天空一起变幻着。在你眼中,有一秒钟时间,天空成了翻滚的海洋,而地面则是风中倒置的迷雾和森林。但是寂静……这片寂静使你惊异。现在甚至听不见外面风声,只有背景中若有若无的耳鸣。{(v.foundDarkness1 ? "你原先期望看到什么?黑暗?……紫色的黑暗?有点可笑。" : "")}\n\n");
                        v.foundNoVoid2 = true;
                    }
                    else
                    {
                        Print("你拉开窗帘时,紫红色的光涌入房间。\n\n");
                    }
                    v.currentRoom.IsLit = true;

                    return(HandleResult.FullManaged);
                },
                OnClosing = (self, v) =>
                {
                    self.OpenState        = false;
                    self.Description      = (_s, _v) => "从它后面什么地方照进来一种红晕。";
                    self.LightDescription = (_s, _v) =>
                                            "从它后面什么地方照进来一种红晕,但几乎被你手电筒的强光掩盖了。";
                    v.currentRoom.FindObjectInternal("窗户").Description = (_s, _v) =>
                                                                         "窗户被窗帘遮挡着,只从外面透进来一种红晕。";
                    v.currentRoom.FindObjectInternal("窗户").LightDescription = (_s, _v) =>
                                                                              "窗帘没有拉开,你看不见外面的样子。";

                    Print("你拉上窗帘。室内恢复了原来的阴暗。\n\n");

                    return(HandleResult.FullManaged);
                }
            });

            Dormitory12.ReplaceObjectInternal("窗户",
                                              new AObject(Dormitory12.FindObjectInternal("窗户"))
            {
                Description = (_s, _v) =>
                              "窗户被窗帘遮挡着,只从外面透进来一种红晕。",
                LightDescription = (_s, _v) =>
                                   "窗帘没有拉开,你看不见外面的样子。"
            });

            Dormitory12.BeforeCommand = (self, v, p) =>
            {
                // convenience magic
                if (p == "xyzzy")
                {
                    v.withClothes      = true;
                    v.currentRoom      = Campus;
                    Campus.CurrentArea = Campus.Areas.Find((x) => x.Name == "食堂和寝室楼之间");
                    Print("Flooooooooooosh!!\n\n");
                    return(HandleResult.FullManaged);
                }
                // TODO: move these to separate verbs
                if (p == "起床" || p == "起来")
                {
                    if (self.CurrentArea.Name == "床上")
                    {
                        Print(
                            "你推开被子,坐起来,摸索着穿上最近的一双拖鞋。\n\n");
                        self.CurrentArea = null;
                    }
                    else
                    {
                        Print("你并不在床上。\n\n");
                    }

                    return(HandleResult.FullManaged);
                }
                else if ((p == "睡" || p == "睡觉"))
                {
                    Print("现在你不想睡觉。\n\n");
                    return(HandleResult.FullManaged);
                }
                else
                {
                    return(HandleResult.Continue);
                }
            };

            // B.2. Restroom: Good. No changes...

            // B.3. Balcony

            // sky
            Balcony.GetDescription = (self, v) =>
                                     $"阳台的瓷砖地面反射着{(self.IsPlayerLit ? "手电筒和" : "")}天空的色彩。天空在地面上投下你模模糊糊的影子,瓷砖的边缘泛起微光。虽然还没到能看书的地步,但你能注意到光照的亮度很不寻常。眼前漂浮在夜晚朦胧空气中的树和楼房奇怪地漂亮。你能听见风声了。";
            Balcony.PostDescription = (self, v) =>
            {
                if (!v.foundNoVoid2)
                {
                    v.foundNoVoid2 = true;
                    return($"房间里的红光就来自那天空,使楼下的路灯沦为了暗暗的白点。地面也散发出紫色,与天空一起变幻着。在你眼中,有一秒钟时间,天空成了翻滚的海洋,而地面则是风中倒置的迷雾和森林。但是寂静——这片寂静使你惊异,现在甚至听不见外面风声,只有背景中若有若无的耳鸣。{(v.foundDarkness1 ? "你原先期望看到什么?黑暗?……紫色的黑暗?有点可笑。" : "")}\n\n");
                }
                else
                {
                    return("");
                }
            };

            Balcony.IsLit = true;

            Balcony.Objects.Remove(Balcony.FindObjectInternal("黑暗"));

            Balcony.Objects.Add(new AObject("楼房",
                                            new[] { "楼房", "树", "树木", "房子", "寝室楼", "9#楼", "地面", "天空" })
            {
                IsReachable = false
            });

            // B.4. DormsHallway: No changes.

            // B.5. Lobby8

            LobbyNo8.LightDescription =
                "灯光下是一个空荡的小门厅,墙上有一些花哨夸张的图案。楼梯向上通往二楼,另一侧是宿管老师值班的房间,没开灯,窗内黑洞洞的。一扇玻璃大门通向外面。";

            // real door
            LobbyNo8.FindObjectInternal("外面").RoomTo     = Campus;
            LobbyNo8.FindObjectInternal("外面").OnEntering = (self, v) =>
            {
                Campus.ChangeArea("食堂和寝室楼之间");
                return(HandleResult.Continue);
            };
            LobbyNo8.FindObjectInternal("外面").LinkedSide = () =>
                                                           Campus.FindObjectInternal("去8#寝室楼大厅的门");
        }