public string SaveData() { PlayerSave playerSave = new PlayerSave(Player); List <DormSave> dormSaves = dorm.Save(); PosSave playerPos = new PosSave(Pos.position, MapEvents.ActiveMap, MapEvents.CurrentMap.transform.name); HomeSave homeSave = StartHomeStats.Save(); VoreSaves voreSaves = voreChar.Save; FullSave fullSave = new FullSave(playerSave, playerPos, dormSaves, homeSave, voreSaves, MapEvents.GetMapEvents.GetTeleportSaves()); Debug.Log(JsonUtility.ToJson(fullSave)); return(JsonUtility.ToJson(fullSave)); }