private void OnTriggerEnter2D(Collider2D collision) { if (collision.transform.tag == "Player") { Door_open.SetActive(true); Door_close.SetActive(false); Destroy(this.gameObject); } }
void OnTriggerEnter2D(Collider2D player) { ++checkTrigger; if (player.CompareTag("Player") && isNonTrigger() == false) { Door_close.SetActive(false); Door_open.SetActive(true); interact = true; } }
public void DoorOpen0(bool state0) { Debug.Log(0); if (state0 == true) { Chose_open.SetActive(true); Door_open.SetActive(true); Debug.Log(1); Chose_close.SetActive(false); Door_close.SetActive(false); } else { Chose_open.SetActive(false); Door_open.SetActive(false); Chose_close.SetActive(true); Door_close.SetActive(true); } }
void DoorDefault() { Door_close.SetActive(true); Door_open.SetActive(false); }