Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.transform.tag == "Player")
     {
         Door_open.SetActive(true);
         Door_close.SetActive(false);
         Destroy(this.gameObject);
     }
 }
Example #2
0
 void OnTriggerEnter2D(Collider2D player)
 {
     ++checkTrigger;
     if (player.CompareTag("Player") && isNonTrigger() == false)
     {
         Door_close.SetActive(false);
         Door_open.SetActive(true);
         interact = true;
     }
 }
Example #3
0
    public void DoorOpen0(bool state0)
    {
        Debug.Log(0);

        if (state0 == true)
        {
            Chose_open.SetActive(true);
            Door_open.SetActive(true);
            Debug.Log(1);
            Chose_close.SetActive(false);
            Door_close.SetActive(false);
        }
        else
        {
            Chose_open.SetActive(false);
            Door_open.SetActive(false);

            Chose_close.SetActive(true);
            Door_close.SetActive(true);
        }
    }
Example #4
0
 void DoorDefault()
 {
     Door_close.SetActive(true);
     Door_open.SetActive(false);
 }