Example #1
0
        private void Net_DoorUse(object sender, DoorUseEventArgs e)
        {
            if (this.isDisposed || !this.hooksEnabled || e.Handled)
            {
                return;
            }

            e.Handled = this.UserInteractionHandler.HandleDoorUse(e.Player, e.Location, e.IsOpening, e.Direction);
        }
Example #2
0
        private void Net_DoorUse(object sender, DoorUseEventArgs e)
        {
            if (this.isDisposed || !this.hooksEnabled || e.Handled)
            {
                return;
            }

            bool isOpening = (e.action == DoorAction.OpenDoor || e.action == DoorAction.OpenTallGate || e.action == DoorAction.OpenTrapdoor);

            e.Handled = this.UserInteractionHandler.HandleDoorUse(e.Player, e.Location, isOpening, e.Direction);
        }
        private void Net_DoorUse(object sender, DoorUseEventArgs e)
        {
            if (this.isDisposed || !this.hooksEnabled || e.Handled)
            {
                return;
            }

            if (this.CircuitHandler != null)
            {
                e.Handled = this.CircuitHandler.HandleDoorUse(e.Player, e.Location, e.action, null, e.Direction);
            }
        }