//======================================================================================== // Object management - internal methods. // Add room to active area. private bool ForceAddRoom(int mapX, int mapY, int width, int height, string name) { if (AreaIndex == IndexNone) { return(false); } int newRoomIndex = NewRoomIndex(AreaIndex); if (newRoomIndex == -1) { return(false); } DoorSet newDoorSet = new DoorSet(); newDoorSet.SetDefault(); Room newRoom = new Room(); newRoom.SetDefault(); newRoom.MapX = (byte)mapX; newRoom.MapY = (byte)mapY; newRoom.Width = (byte)width; newRoom.Height = (byte)height; newRoom.Name = name; newRoom.MyDoorSet = newDoorSet; Rooms [AreaIndex].Add(newRoom); DoorSets.Add(newDoorSet); ForceSelectRoom(Rooms [AreaIndex].Count - 1); ForceAddRoomState(StateType.Standard); ChangesMade = true; return(true); }
//---------------------------------------------------------------------------------------- // Read all rooms from ROM. private void ReadRooms(Rom rom, List <Tuple <int, int, string> > rooms, out List <RoomState> roomStates) { roomStates = new List <RoomState> (); Rooms.Clear(); for (int n = 0; n < rooms.Count; n++) { Room newRoom = new Room(); newRoom.ReadFromROM(rom, rooms [n].Item1); newRoom.Name = rooms [n].Item3; Rooms [newRoom.Area].Add(newRoom); var newDoorSet = new DoorSet() { DoorCount = rooms [n].Item2 }; newDoorSet.ReadFromROM(rom, newRoom.DoorsPtrPC); DoorSets.Add(newDoorSet); for (int i = 0; i < newRoom.RoomStates.Count; i++) { roomStates.Add(newRoom.RoomStates [i]); } } }